tab cleanup
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@@ -11,16 +11,16 @@ class XNode;
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class AutoActor
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{
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public:
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AutoActor() { m_pActor = NULL; }
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~AutoActor() { Unload(); }
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AutoActor() { m_pActor = NULL; }
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~AutoActor() { Unload(); }
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AutoActor( const AutoActor &cpy );
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AutoActor &operator =( const AutoActor &cpy );
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operator const Actor* () const { return m_pActor; }
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operator Actor* () { return m_pActor; }
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operator Actor* () { return m_pActor; }
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const Actor *operator->() const { return m_pActor; }
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Actor *operator->() { return m_pActor; }
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Actor *operator->() { return m_pActor; }
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void Unload();
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bool IsLoaded() const { return m_pActor != NULL; }
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bool IsLoaded() const { return m_pActor != NULL; }
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void Load( const RString &sPath );
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void LoadFromNode( const RString &sDir, const XNode* pNode );
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void LoadAndSetName( const RString &sScreenName, const RString &sActorName );
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