RageSound -> RageSoundBass
This commit is contained in:
@@ -268,7 +268,7 @@ static void DoEraseEmergencyDump()
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DeleteFile(szEmergencyDumpName);
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DeleteFile(szEmergencyDumpName);
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}
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}
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#include "RageSound.h"
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#include "RageSoundBass.h"
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extern HWND g_hWndMain;
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extern HWND g_hWndMain;
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long __stdcall CrashHandler(EXCEPTION_POINTERS *pExc) {
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long __stdcall CrashHandler(EXCEPTION_POINTERS *pExc) {
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/* If we're fullscreen, the fullscreen d3d window will obscure
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/* If we're fullscreen, the fullscreen d3d window will obscure
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@@ -1,121 +0,0 @@
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#include "stdafx.h"
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/*
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-----------------------------------------------------------------------------
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Class: RageSound
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Desc: See header.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "RageSound.h"
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#include "RageUtil.h"
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#include "RageLog.h"
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#include "RageException.h"
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RageSound* SOUND = NULL;
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/* I use this to turn off sound, since Bass doesn't want to work under
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* VTune. -glenn */
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#if 0
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RageSound::RageSound() { }
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RageSound::~RageSound() { }
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void RageSound::PlayOnceStreamed( CString sPath ) { }
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void RageSound::PlayOnceStreamedFromDir( CString sDir ) { }
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#else
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#pragma comment(lib, "bass/bass.lib")
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#include "bass/bass.h"
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RageSound::RageSound()
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{
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LOG->Trace( "RageSound::RageSound()" );
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if( BASS_GetVersion() != MAKELONG(1,6) )
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throw RageException( "BASS version 1.6 DLL could not be loaded. Verify that Bass.dll exists in the program directory.");
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if( !BASS_Init( -1, 44100, BASS_DEVICE_LEAVEVOL|BASS_DEVICE_LATENCY, NULL ) )
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{
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throw RageException(
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"There was an error while initializing your sound card.\n\n"
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"The most likely cause of this problem is that you do not have a sound card\n"
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"installed, or that you have not yet installed a driver for your sound card.\n"
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"Before running this program again, please verify that your sound card is\n"
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"is working in other applications."
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);
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}
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BASS_Start();
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ZeroMemory( &m_info, sizeof(m_info) );
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m_info.size = sizeof(m_info);
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BASS_GetInfo( &m_info );
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LOG->Trace(
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"Sound card info:\n"
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" - play latency is %u ms\n"
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" - total device hardware memory is %u bytes\n"
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" - free device hardware memory is %u bytes\n"
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" - number of free sample slots in the hardware is %u\n"
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" - number of free 3D sample slots in the hardware is %u\n"
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" - min sample rate supported by the hardware is %u\n"
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" - max sample rate supported by the hardware is %u",
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m_info.latency,
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m_info.hwsize,
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m_info.hwfree,
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m_info.freesam,
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m_info.free3d,
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m_info.minrate,
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m_info.maxrate
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);
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}
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RageSound::~RageSound()
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{
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LOG->Trace( "RageSound::~RageSound()" );
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BASS_Stop();
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BASS_Free();
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}
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void RageSound::PlayOnceStreamed( CString sPath )
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{
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HSTREAM hStream = BASS_StreamCreateFile( FALSE, const_cast<char*>((const char *)sPath), 0, 0, BASS_STREAM_AUTOFREE );
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if( !hStream )
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throw RageException( "RageSound: Error creating stream." );
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if( FALSE == BASS_StreamPlay( hStream, FALSE, 0 ) )
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throw RageException( "RageSound: Error playing a sound stream." );
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// this stream will free itself when stopped
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}
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void RageSound::PlayOnceStreamedFromDir( CString sDir )
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{
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if( sDir == "" )
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return;
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// make sure there's a backslash at the end of this path
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if( sDir[sDir.GetLength()-1] != '\\' )
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sDir += "\\";
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CStringArray arraySoundFiles;
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GetDirListing( sDir + "*.mp3", arraySoundFiles );
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GetDirListing( sDir + "*.wav", arraySoundFiles );
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GetDirListing( sDir + "*.ogg", arraySoundFiles );
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if( !arraySoundFiles.empty() )
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{
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int index = rand() % arraySoundFiles.size();
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PlayOnceStreamed( sDir + arraySoundFiles[index] );
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}
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}
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#endif
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@@ -1,40 +0,0 @@
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#ifndef RAGESOUND_H
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#define RAGESOUND_H
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/*
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-----------------------------------------------------------------------------
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File: RageSound.h
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Desc: Sound effects library (currently a wrapper around Bass Sound Library).
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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-----------------------------------------------------------------------------
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*/
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#include "bass/bass.h"
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#define NUM_STREAMS 16
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class RageSound
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{
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public:
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RageSound();
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~RageSound();
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float GetPlayLatency() { return m_info.latency / 1000.0f; }; // latency between when Play() is called and sound starts coming out
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void PlayOnceStreamed( CString sPath );
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void PlayOnceStreamedFromDir( CString sDir );
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private:
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BASS_INFO m_info;
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};
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extern RageSound* SOUND; // global and accessable from anywhere in our program
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#endif
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@@ -11,7 +11,6 @@
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-----------------------------------------------------------------------------
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-----------------------------------------------------------------------------
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*/
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*/
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#include "RageSound.h"
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#include "RageSoundSample.h"
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#include "RageSoundSample.h"
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#include "RageUtil.h"
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#include "RageUtil.h"
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@@ -21,7 +21,7 @@
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#include "RageLog.h"
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#include "RageLog.h"
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#include "RageDisplay.h"
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#include "RageDisplay.h"
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#include "RageTextureManager.h"
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#include "RageTextureManager.h"
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#include "RageSound.h"
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#include "RageSoundBass.h"
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// #include "RageSoundManager.h"
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// #include "RageSoundManager.h"
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#include "RageMusic.h"
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#include "RageMusic.h"
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#include "RageInput.h"
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#include "RageInput.h"
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@@ -313,7 +313,7 @@ int main(int argc, char* argv[])
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PREFSMAN = new PrefsManager;
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PREFSMAN = new PrefsManager;
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GAMEMAN = new GameManager;
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GAMEMAN = new GameManager;
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THEME = new ThemeManager;
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THEME = new ThemeManager;
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SOUND = new RageSound;
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SOUND = new RageSoundBass;
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MUSIC = new RageSoundStream;
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MUSIC = new RageSoundStream;
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ANNOUNCER = new AnnouncerManager;
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ANNOUNCER = new AnnouncerManager;
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INPUTFILTER = new InputFilter;
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INPUTFILTER = new InputFilter;
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@@ -219,11 +219,11 @@ SOURCE=.\RageNetworkClient.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\RageSound.cpp
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SOURCE=.\RageSoundBass.cpp
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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SOURCE=.\RageSound.h
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SOURCE=.\RageSoundBass.h
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# End Source File
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# End Source File
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# Begin Source File
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# Begin Source File
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@@ -1076,10 +1076,10 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
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RelativePath="RageNetworkServer.h">
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RelativePath="RageNetworkServer.h">
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</File>
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</File>
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<File
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<File
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RelativePath=".\RageSound.cpp">
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RelativePath=".\RageSoundBass.cpp">
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</File>
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</File>
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<File
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<File
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RelativePath=".\RageSound.h">
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RelativePath=".\RageSoundBass.h">
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</File>
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</File>
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<File
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<File
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RelativePath=".\RageSoundSample.cpp">
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RelativePath=".\RageSoundSample.cpp">
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