Move ARROW_SPACING into ArrowEffects.cpp.
Move ARROW_SIZE into GameConstantsAndTypes.h.
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@@ -22,6 +22,8 @@
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#include <math.h>
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#include <math.h>
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#include "RageMath.h"
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#include "RageMath.h"
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const float ARROW_SPACING = ARROW_SIZE;// + 2;
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float g_fExpandSeconds = 0;
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float g_fExpandSeconds = 0;
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float ArrowGetYOffset( PlayerNumber pn, int iCol, float fNoteBeat )
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float ArrowGetYOffset( PlayerNumber pn, int iCol, float fNoteBeat )
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@@ -16,9 +16,6 @@
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "StyleDef.h"
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#include "StyleDef.h"
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const int ARROW_SIZE = 64;
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const float ARROW_SPACING = ARROW_SIZE;// + 2;
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// fYOffset is a vertical position in pixels relative to the center.
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// fYOffset is a vertical position in pixels relative to the center.
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// (positive if has not yet been stepped on, negative if has already passed).
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// (positive if has not yet been stepped on, negative if has already passed).
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@@ -31,6 +31,8 @@
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#define SCREEN_NEAR (-1000)
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#define SCREEN_NEAR (-1000)
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#define SCREEN_FAR (1000)
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#define SCREEN_FAR (1000)
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#define ARROW_SIZE (64)
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//
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//
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// Note definitions
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// Note definitions
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//
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//
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