Outdent loop a bit.
This commit is contained in:
+10
-11
@@ -2263,20 +2263,19 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
|
|||||||
RandomizeNotes( r );
|
RandomizeNotes( r );
|
||||||
|
|
||||||
// check to see if there's a note at the crossed row
|
// check to see if there's a note at the crossed row
|
||||||
if( m_pPlayerState->m_PlayerController != PC_HUMAN )
|
if( m_pPlayerState->m_PlayerController == PC_HUMAN )
|
||||||
|
continue;
|
||||||
|
for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
|
||||||
{
|
{
|
||||||
for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
|
const TapNote &tn = m_NoteData.GetTapNote( t, r );
|
||||||
|
if( tn.type != TapNote::empty && tn.result.tns == TNS_None )
|
||||||
{
|
{
|
||||||
const TapNote &tn = m_NoteData.GetTapNote( t, r );
|
Step( t, r, now, false, false );
|
||||||
if( tn.type != TapNote::empty && tn.result.tns == TNS_None )
|
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
|
||||||
{
|
{
|
||||||
Step( t, r, now, false, false );
|
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
|
||||||
if( m_pPlayerState->m_PlayerController == PC_AUTOPLAY )
|
if( m_pPlayerStageStats )
|
||||||
{
|
m_pPlayerStageStats->m_bDisqualified = true;
|
||||||
STATSMAN->m_CurStageStats.m_bUsedAutoplay = true;
|
|
||||||
if( m_pPlayerStageStats )
|
|
||||||
m_pPlayerStageStats->m_bDisqualified = true;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user