Outdent loop a bit.
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@@ -2263,8 +2263,8 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
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RandomizeNotes( r );
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RandomizeNotes( r );
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// check to see if there's a note at the crossed row
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// check to see if there's a note at the crossed row
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if( m_pPlayerState->m_PlayerController != PC_HUMAN )
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if( m_pPlayerState->m_PlayerController == PC_HUMAN )
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{
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continue;
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for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
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for( int t=0; t<m_NoteData.GetNumTracks(); t++ )
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{
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{
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const TapNote &tn = m_NoteData.GetTapNote( t, r );
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const TapNote &tn = m_NoteData.GetTapNote( t, r );
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@@ -2280,7 +2280,6 @@ void Player::CrossedRows( int iFirstRowCrossed, int iLastRowCrossed, const RageT
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}
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}
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}
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}
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}
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}
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}
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//
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//
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