fix not using random banner
This commit is contained in:
@@ -901,7 +901,13 @@ void ScreenSelectMusic::AfterMusicChange()
|
|||||||
break;
|
break;
|
||||||
case TYPE_ROULETTE:
|
case TYPE_ROULETTE:
|
||||||
case TYPE_RANDOM:
|
case TYPE_RANDOM:
|
||||||
m_Banner.LoadRoulette();
|
switch(m_MusicWheel.GetSelectedType())
|
||||||
|
{
|
||||||
|
case TYPE_ROULETTE: m_Banner.LoadRoulette(); break;
|
||||||
|
case TYPE_RANDOM: m_Banner.LoadRandom(); break;
|
||||||
|
default: ASSERT(0);
|
||||||
|
}
|
||||||
|
|
||||||
m_BPMDisplay.NoBPM();
|
m_BPMDisplay.NoBPM();
|
||||||
m_sprCDTitleFront.UnloadTexture();
|
m_sprCDTitleFront.UnloadTexture();
|
||||||
m_sprCDTitleBack.UnloadTexture();
|
m_sprCDTitleBack.UnloadTexture();
|
||||||
|
|||||||
Reference in New Issue
Block a user