some small changes in terms of commenting and cleanup and some other junk
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@@ -8,6 +8,8 @@
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#include "Quad.h"
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#include "Quad.h"
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#include "BitmapText.h"
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#include "BitmapText.h"
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// With the addition of Attributes to BitmapText, this class may very well be
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// redundant. (Leave it in for now, though.) -aj
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class ColorBitmapText : public BitmapText
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class ColorBitmapText : public BitmapText
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{
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{
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public:
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public:
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@@ -19,8 +21,8 @@ public:
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protected:
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protected:
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struct ColorChange
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struct ColorChange
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{
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{
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RageColor c; //Color to change to
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RageColor c; // Color to change to
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int l; //Change Location
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int l; // Change Location
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};
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};
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vector<ColorChange> m_vColors;
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vector<ColorChange> m_vColors;
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};
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};
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@@ -43,8 +45,8 @@ private:
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ColorBitmapText m_textChatOutput;
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ColorBitmapText m_textChatOutput;
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AutoActor m_sprChatInputBox;
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AutoActor m_sprChatInputBox;
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AutoActor m_sprChatOutputBox;
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AutoActor m_sprChatOutputBox;
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RString m_sTextInput;
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RString m_sTextInput;
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RString m_actualText;
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RString m_actualText;
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vector <BitmapText> m_textUsers;
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vector <BitmapText> m_textUsers;
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};
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};
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@@ -23,7 +23,7 @@ public:
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int GetProfileIndex( PlayerNumber pn ) { return m_iSelectedProfiles[pn]; }
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int GetProfileIndex( PlayerNumber pn ) { return m_iSelectedProfiles[pn]; }
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bool Finish();
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bool Finish();
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private:
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protected:
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int m_iSelectedProfiles[NUM_PLAYERS];
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int m_iSelectedProfiles[NUM_PLAYERS];
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};
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};
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