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@@ -299,8 +299,10 @@ void RageSurfaceUtils::FixHiddenAlpha( RageSurface *img )
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SetAlphaRGB(img, r, g, b);
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}
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/* Find various traits of a surface. Do these all at once, so we only have to
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* iterate the surface once. */
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/* Scan the surface to see what level of alpha it uses. This can be used to
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* find the best surface format for a texture; eg. a TRAIT_BOOL_TRANSPARENCY or
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* TRAIT_NO_TRANSPARENCY surface can use RGB5A1 instead of RGBA4 for greater
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* color resolution; a TRAIT_NO_TRANSPARENCY could also use R5G6B5. */
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int RageSurfaceUtils::FindSurfaceTraits( const RageSurface *img )
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{
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const int NEEDS_NO_ALPHA=0, NEEDS_BOOL_ALPHA=1, NEEDS_FULL_ALPHA=2;
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