fixup
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@@ -573,7 +573,7 @@ void GameSoundManager::Update( float fDeltaTime )
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int iBeatNow = iRowNow / ROWS_PER_BEAT;
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int iBeatNow = iRowNow / ROWS_PER_BEAT;
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for( int iBeat = iBeatNow+1; iBeat<=iRowNow; ++iBeat )
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for( int iBeat = iBeatLastCrossed+1; iBeat<=iBeatNow; ++iBeat )
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{
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{
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Message msg("CrossedBeat");
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Message msg("CrossedBeat");
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msg.SetParam( "Beat", iBeat );
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msg.SetParam( "Beat", iBeat );
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