remove GameState::PlayerUsingBothSides
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@@ -886,19 +886,6 @@ int GameState::GetNumPlayersEnabled() const
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return count;
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return count;
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}
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}
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bool GameState::PlayerUsingBothSides() const
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{
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ASSERT( GetCurrentStyle() != NULL );
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switch( GetCurrentStyle()->m_StyleType )
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{
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case ONE_PLAYER_TWO_SIDES:
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case TWO_PLAYERS_SHARED_SIDES:
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return true;
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default:
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return false;
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}
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}
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bool GameState::IsHumanPlayer( PlayerNumber pn ) const
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bool GameState::IsHumanPlayer( PlayerNumber pn ) const
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{
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{
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if( pn == PLAYER_INVALID )
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if( pn == PLAYER_INVALID )
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@@ -1956,7 +1943,6 @@ public:
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DEFINE_METHOD( GetNumPlayersEnabled, GetNumPlayersEnabled() )
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DEFINE_METHOD( GetNumPlayersEnabled, GetNumPlayersEnabled() )
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DEFINE_METHOD( GetSongBeat, m_fSongBeat )
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DEFINE_METHOD( GetSongBeat, m_fSongBeat )
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DEFINE_METHOD( GetGameplayLeadIn, m_bGameplayLeadIn )
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DEFINE_METHOD( GetGameplayLeadIn, m_bGameplayLeadIn )
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DEFINE_METHOD( PlayerUsingBothSides, PlayerUsingBothSides() )
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DEFINE_METHOD( GetCoins, m_iCoins )
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DEFINE_METHOD( GetCoins, m_iCoins )
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DEFINE_METHOD( IsSideJoined, m_bSideIsJoined[Enum::Check<PlayerNumber>(L, 1)] )
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DEFINE_METHOD( IsSideJoined, m_bSideIsJoined[Enum::Check<PlayerNumber>(L, 1)] )
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DEFINE_METHOD( GetCoinsNeededToJoin, GetCoinsNeededToJoin() )
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DEFINE_METHOD( GetCoinsNeededToJoin, GetCoinsNeededToJoin() )
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@@ -2103,7 +2089,6 @@ public:
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ADD_METHOD( GetNumPlayersEnabled );
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ADD_METHOD( GetNumPlayersEnabled );
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ADD_METHOD( GetSongBeat );
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ADD_METHOD( GetSongBeat );
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ADD_METHOD( GetGameplayLeadIn );
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ADD_METHOD( GetGameplayLeadIn );
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ADD_METHOD( PlayerUsingBothSides );
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ADD_METHOD( GetCoins );
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ADD_METHOD( GetCoins );
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ADD_METHOD( IsSideJoined );
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ADD_METHOD( IsSideJoined );
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ADD_METHOD( GetCoinsNeededToJoin );
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ADD_METHOD( GetCoinsNeededToJoin );
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@@ -89,7 +89,6 @@ public:
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bool IsMultiPlayerEnabled( MultiPlayer mp ) const;
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bool IsMultiPlayerEnabled( MultiPlayer mp ) const;
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bool IsPlayerEnabled( const PlayerState* pPlayerState ) const;
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bool IsPlayerEnabled( const PlayerState* pPlayerState ) const;
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int GetNumPlayersEnabled() const;
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int GetNumPlayersEnabled() const;
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bool PlayerUsingBothSides() const;
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bool IsHumanPlayer( PlayerNumber pn ) const;
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bool IsHumanPlayer( PlayerNumber pn ) const;
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int GetNumHumanPlayers() const;
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int GetNumHumanPlayers() const;
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@@ -562,7 +562,7 @@ void ScreenGameplay::Init( bool bUseSongBackgroundAndForeground )
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#if !defined(WITHOUT_NETWORKING)
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#if !defined(WITHOUT_NETWORKING)
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// Only used in SMLAN/SMOnline:
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// Only used in SMLAN/SMOnline:
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if( NSMAN->useSMserver && !GAMESTATE->PlayerUsingBothSides() )
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if( NSMAN->useSMserver && GAMESTATE->GetCurrentStyle()->m_StyleType != ONE_PLAYER_TWO_SIDES )
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{
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{
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m_bShowScoreboard = PREFSMAN->m_bEnableScoreboard.Get();
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m_bShowScoreboard = PREFSMAN->m_bEnableScoreboard.Get();
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PlayerNumber pn = GAMESTATE->GetFirstDisabledPlayer();
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PlayerNumber pn = GAMESTATE->GetFirstDisabledPlayer();
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