remove GameState::PlayerUsingBothSides

This commit is contained in:
Glenn Maynard
2006-09-30 02:57:05 +00:00
parent 12ce0f9bf4
commit 5e99a1c9e9
3 changed files with 1 additions and 17 deletions
-15
View File
@@ -886,19 +886,6 @@ int GameState::GetNumPlayersEnabled() const
return count;
}
bool GameState::PlayerUsingBothSides() const
{
ASSERT( GetCurrentStyle() != NULL );
switch( GetCurrentStyle()->m_StyleType )
{
case ONE_PLAYER_TWO_SIDES:
case TWO_PLAYERS_SHARED_SIDES:
return true;
default:
return false;
}
}
bool GameState::IsHumanPlayer( PlayerNumber pn ) const
{
if( pn == PLAYER_INVALID )
@@ -1956,7 +1943,6 @@ public:
DEFINE_METHOD( GetNumPlayersEnabled, GetNumPlayersEnabled() )
DEFINE_METHOD( GetSongBeat, m_fSongBeat )
DEFINE_METHOD( GetGameplayLeadIn, m_bGameplayLeadIn )
DEFINE_METHOD( PlayerUsingBothSides, PlayerUsingBothSides() )
DEFINE_METHOD( GetCoins, m_iCoins )
DEFINE_METHOD( IsSideJoined, m_bSideIsJoined[Enum::Check<PlayerNumber>(L, 1)] )
DEFINE_METHOD( GetCoinsNeededToJoin, GetCoinsNeededToJoin() )
@@ -2103,7 +2089,6 @@ public:
ADD_METHOD( GetNumPlayersEnabled );
ADD_METHOD( GetSongBeat );
ADD_METHOD( GetGameplayLeadIn );
ADD_METHOD( PlayerUsingBothSides );
ADD_METHOD( GetCoins );
ADD_METHOD( IsSideJoined );
ADD_METHOD( GetCoinsNeededToJoin );