TransitionBGAnimation -> Transition

This commit is contained in:
Chris Danford
2003-04-13 01:09:19 +00:00
parent 6f37a59b79
commit 5e4ec48c3f
19 changed files with 61 additions and 66 deletions
+3 -3
View File
@@ -477,11 +477,11 @@ void BGAnimationLayer::LoadFromIni( CString sAniDir, CString sLayer )
else if( sFile == "" )
{
RageException::Throw( "In the ini file for BGAnimation '%s', '%s' is missing a the line 'File='.", sAniDir.GetString(), sLayer.GetString() );
if( !DoesFileExist(sPath) )
RageException::Throw( "In the ini file for BGAnimation '%s', the specified File '%s' does not exist.", sAniDir.GetString(), sFile.GetString() );
}
if( !DoesFileExist(sPath) )
RageException::Throw( "In the ini file for BGAnimation '%s', the specified File '%s' does not exist.", sAniDir.GetString(), sFile.GetString() );
ini.GetValueI( sLayer, "Type", (int&)m_Type );
ini.GetValue ( sLayer, "Command", m_sCommand );
ini.GetValueF( sLayer, "StretchTexCoordVelocityX", m_fStretchTexCoordVelocityX );
+4 -8
View File
@@ -12,18 +12,14 @@
-----------------------------------------------------------------------------
*/
#include "Screen.h"
#include "Sprite.h"
#include "MenuTimer.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
#include "HelpDisplay.h"
#include "BGAnimation.h"
const float MENU_ELEMENTS_TWEEN_TIME = 0.5f;
class MenuElements : public ActorFrame
{
public:
@@ -53,9 +49,9 @@ public: // let owner tinker with these objects
Sprite m_sprFooter;
HelpDisplay m_textHelp;
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
TransitionBGAnimation m_Back;
Transition m_In;
Transition m_Out;
Transition m_Back;
RageSound m_soundBack;
+3 -3
View File
@@ -15,7 +15,7 @@
#include "Screen.h"
#include "Sprite.h"
#include "BitmapText.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
#include "RandomSample.h"
#include "BGAnimation.h"
#include "RageTimer.h"
@@ -36,8 +36,8 @@ public:
protected:
BGAnimation m_Background;
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
Transition m_In;
Transition m_Out;
RandomSample m_soundStart;
};
+4 -4
View File
@@ -16,7 +16,7 @@
#include "Screen.h"
#include "RandomSample.h"
#include "BGAnimation.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
class ScreenCaution : public Screen
@@ -31,9 +31,9 @@ protected:
void MenuStart( PlayerNumber pn );
void MenuBack( PlayerNumber pn );
BGAnimation m_Background;
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
TransitionBGAnimation m_Back;
Transition m_In;
Transition m_Out;
Transition m_Back;
};
#endif
+3 -3
View File
@@ -10,7 +10,7 @@
*/
#include "Screen.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
#include "ActorScroller.h"
@@ -44,8 +44,8 @@ private:
BGAnimation m_Overlay;
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
Transition m_In;
Transition m_Out;
};
+3 -3
View File
@@ -11,7 +11,7 @@
#include "Screen.h"
#include "Sprite.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
#include "BitmapText.h"
#include "Player.h"
#include "RandomSample.h"
@@ -79,8 +79,8 @@ protected:
RageSound m_soundChangeSnap;
RageSound m_soundMarker;
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
Transition m_In;
Transition m_Out;
// for MODE_RECORD
+3 -3
View File
@@ -11,7 +11,7 @@
#include "Screen.h"
#include "BGAnimation.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
class ScreenGameOver : public Screen
@@ -25,8 +25,8 @@ public:
private:
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
Transition m_In;
Transition m_Out;
BGAnimation m_Background;
};
-3
View File
@@ -827,9 +827,6 @@ void ScreenGameplay::Update( float fDeltaTime )
if(m_soundMusic.IsPlaying())
GAMESTATE->UpdateSongPosition(m_soundMusic.GetPositionSeconds());
if( m_bZeroDeltaOnNextUpdate )
int sdkjfskdf = 0;
if( m_bZeroDeltaOnNextUpdate )
{
Screen::Update( 0 );
+11 -11
View File
@@ -13,7 +13,7 @@
#include "Screen.h"
#include "Sprite.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
#include "BitmapText.h"
#include "Player.h"
#include "RandomSample.h"
@@ -97,8 +97,8 @@ protected:
Background m_Background;
TransitionBGAnimation m_NextSongIn; // shows between songs in a course
TransitionBGAnimation m_NextSongOut; // shows between songs in a course
Transition m_NextSongIn; // shows between songs in a course
Transition m_NextSongOut; // shows between songs in a course
Sprite m_sprLifeFrame;
LifeMeter* m_pLifeMeter[NUM_PLAYERS];
@@ -120,14 +120,14 @@ protected:
BitmapText m_MaxCombo;
TransitionBGAnimation m_Ready;
TransitionBGAnimation m_Go;
TransitionBGAnimation m_Cleared;
TransitionBGAnimation m_Failed;
TransitionBGAnimation m_Extra;
TransitionBGAnimation m_Toasty; // easter egg
TransitionBGAnimation m_In;
TransitionBGAnimation m_Back;
Transition m_Ready;
Transition m_Go;
Transition m_Cleared;
Transition m_Failed;
Transition m_Extra;
Transition m_Toasty; // easter egg
Transition m_In;
Transition m_Back;
BitmapText m_textSurviveTime; // used in extra stage
BitmapText m_textSongTitle;
+2 -2
View File
@@ -29,8 +29,8 @@ public:
static bool SetSong();
protected:
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
Transition m_In;
Transition m_Out;
static bool PrepareForJukebox();
};
+3 -3
View File
@@ -12,7 +12,7 @@
#include "Screen.h"
#include "BitmapText.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
#include "Quad.h"
#include "RandomSample.h"
@@ -100,8 +100,8 @@ protected:
int m_iCurLine;
int m_iCurAnswers[MAX_MENU_ROWS];
ScreenMessage m_SMSendOnOK, m_SMSendOnCancel;
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
Transition m_In;
Transition m_Out;
public:
static int s_iLastLine;
+3 -3
View File
@@ -11,7 +11,7 @@
#include "Screen.h"
#include "Sprite.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
#include "RageSoundManager.h"
#include "MenuElements.h"
@@ -42,8 +42,8 @@ private:
unsigned m_iNumLines;
float m_fTimeLeftInScreen;
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
Transition m_In;
Transition m_Out;
};
+3 -3
View File
@@ -11,7 +11,7 @@
#include "Screen.h"
#include "BitmapText.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
#include "RandomSample.h"
#include "GrayArrowRow.h"
#include "BGAnimation.h"
@@ -41,8 +41,8 @@ private:
BitmapText m_textCategory[NUM_PLAYERS];
MenuTimer m_Timer;
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
Transition m_In;
Transition m_Out;
RageSound m_soundStep;
+3 -3
View File
@@ -12,7 +12,7 @@
#include "Screen.h"
#include "BitmapText.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
#include "Quad.h"
#include "RandomSample.h"
@@ -44,7 +44,7 @@ protected:
ScreenMessage m_SMSendWhenDone;
void(*m_pOnYes)();
void(*m_pOnNo)();
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
Transition m_In;
Transition m_Out;
};
+2
View File
@@ -24,6 +24,8 @@
#include "ThemeManager.h"
#include "AnnouncerManager.h"
const float MENU_ELEMENTS_TWEEN_TIME = 0.5;
#define HELP_TEXT THEME->GetMetric("ScreenSelectStyle5th","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectStyle5th","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenSelectStyle5th","NextScreen")
+2 -2
View File
@@ -10,7 +10,7 @@
*/
#include "Screen.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
class ScreenStage : public Screen
{
@@ -51,7 +51,7 @@ private:
Quad m_quadMask; // write this into ZBuffer as a mask
*/
TransitionBGAnimation m_In, m_Out, m_Back;
Transition m_In, m_Out, m_Back;
BGAnimation m_Background;
protected:
+3 -3
View File
@@ -12,7 +12,7 @@
#include "Screen.h"
#include "BitmapText.h"
#include "TransitionBGAnimation.h"
#include "Transition.h"
#include "Quad.h"
#include "RandomSample.h"
@@ -46,7 +46,7 @@ protected:
void(*m_pOnOK)( CString sAnswer );
void(*m_pOnCancel)();
bool m_bCancelled;
TransitionBGAnimation m_In;
TransitionBGAnimation m_Out;
Transition m_In;
Transition m_Out;
};
+4 -4
View File
@@ -60,7 +60,7 @@ IntDir=.\../Release6
TargetDir=\stepmania\stepmania
TargetName=StepMania
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -95,7 +95,7 @@ IntDir=.\../Debug6
TargetDir=\stepmania\stepmania
TargetName=StepMania-debug
SOURCE="$(InputPath)"
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
# End Special Build Tool
@@ -1028,11 +1028,11 @@ SOURCE=.\CroppedSprite.h
# End Source File
# Begin Source File
SOURCE=.\TransitionBGAnimation.cpp
SOURCE=.\Transition.cpp
# End Source File
# Begin Source File
SOURCE=.\TransitionBGAnimation.h
SOURCE=.\Transition.h
# End Source File
# End Group
# Begin Group "Actors used in Gameplay"
+2 -2
View File
@@ -1036,10 +1036,10 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
RelativePath="CroppedSprite.h">
</File>
<File
RelativePath="TransitionBGAnimation.cpp">
RelativePath="Transition.cpp">
</File>
<File
RelativePath="TransitionBGAnimation.h">
RelativePath="Transition.h">
</File>
</Filter>
<Filter