Merge branch 'master' of https://github.com/stepmania/stepmania
This commit is contained in:
+57
-25
@@ -5,11 +5,20 @@ from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
|
||||
________________________________________________________________________________
|
||||
|
||||
================================================================================
|
||||
StepMania current development
|
||||
StepMania 5.0 beta 4 | 20140930
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
To reduce the number of entries in this file, entries are dated to the Saturday after they occurred.
|
||||
|
||||
2014/09/27
|
||||
----------
|
||||
* [Preferences] DebounceCoinInput time pref added for machines that need a
|
||||
different debounce time for coin input.
|
||||
* [Preferences] DefaultFailtype preference reinstated to resolve default fail
|
||||
type problems.
|
||||
* [TimingData] TimingData::GetReturnsNumbers metric added to make TimingData
|
||||
functions return tables of numbers instead of strings.
|
||||
|
||||
2014/09/20
|
||||
----------
|
||||
* [ScreenOptionsCustomizeProfile] New screen added for setting profile stats.
|
||||
@@ -17,11 +26,13 @@ To reduce the number of entries in this file, entries are dated to the Saturday
|
||||
2014/09/13
|
||||
----------
|
||||
* [Endless] Songs are repicked on each repeat of the course.
|
||||
* [GameState] GetCurrentStage logic fixed to correctly return Stage_Final in all cases where it should.
|
||||
* [GameState] GetCurrentStage logic fixed to correctly return Stage_Final in
|
||||
all cases where it should.
|
||||
* [JudgmentMessage] Tracks parameter replaced with Notes and Holds parameters.
|
||||
* [NumPadEntry] New customizable lua class for custom screens.
|
||||
* [ScreenHeartEntry] New screen added to default.
|
||||
* [TapNote] Class exposed to lua through JudgmentMessage with all data on the TapNote.
|
||||
* [TapNote] Class exposed to lua through JudgmentMessage with all data on the
|
||||
TapNote.
|
||||
|
||||
2014/09/06
|
||||
----------
|
||||
@@ -32,10 +43,13 @@ To reduce the number of entries in this file, entries are dated to the Saturday
|
||||
* [GameState] InsertCoin and InsertCredit lua functions added.
|
||||
* [PrefsManager] FastNoteRendering preference added.
|
||||
* [RageTexture] Reload lua function added.
|
||||
* [RageTexture?] "__screen__" added as special screenshot texture name. Causes a skip.
|
||||
* [RageTexture?] "__screen__" added as special screenshot texture name.
|
||||
Causes a skip.
|
||||
* [Screen] SetNextScreenName lua function added.
|
||||
* [ScreenCredits] New ScreenCredits. Please update your theme if you applied theme changes to this screen.
|
||||
* [ScreenMapControllers] Massively changed to make it not suck. New elements, new metrics, new actions.
|
||||
* [ScreenCredits] New ScreenCredits. Please update your theme if you applied
|
||||
theme changes to this screen.
|
||||
* [ScreenMapControllers] Massively changed to make it not suck. New elements,
|
||||
new metrics, new actions.
|
||||
* [WheelItemBase] IsLoaded lua function added.
|
||||
|
||||
2014/08/30
|
||||
@@ -47,9 +61,12 @@ To reduce the number of entries in this file, entries are dated to the Saturday
|
||||
----------
|
||||
* [ActorFrame] Internal diffuse and glow now apply to BitmapText children.
|
||||
* [GameState] SetCurrentPlayMode and SetCurrentStyle lua functions added.
|
||||
* [PrefsManager] BackgroundFitMode preference added to settle all problems with how backgrounds are stretched or fit.
|
||||
* [ScreenSetBGFit] New screen for presenting the BackgroundFitMode preference. See _fallback/BGAnimations/ScreenSetBGFitMode overlay.lua for documentation.
|
||||
* [ThemeManager] HasMetric/String now return false when the group name or metric name is an empty string.
|
||||
* [PrefsManager] BackgroundFitMode preference added to settle all problems
|
||||
with how backgrounds are stretched or fit.
|
||||
* [ScreenSetBGFit] New screen for presenting the BackgroundFitMode preference.
|
||||
See _fallback/BGAnimations/ScreenSetBGFitMode overlay.lua for documentation.
|
||||
* [ThemeManager] HasMetric/String now return false when the group name or
|
||||
metric name is an empty string.
|
||||
|
||||
2014/08/09
|
||||
----------
|
||||
@@ -68,25 +85,31 @@ To reduce the number of entries in this file, entries are dated to the Saturday
|
||||
2014/07/26
|
||||
----------
|
||||
* [ActorScroller] Accidental "permanent loop" bug fixed.
|
||||
* [Common metrics] AfterThemeChangeScreen, AfterGameChangeScreen, and AfterGameAndThemeChangeScreen optional metrics added to Common section.
|
||||
* [Common metrics] AfterThemeChangeScreen, AfterGameChangeScreen, and
|
||||
AfterGameAndThemeChangeScreen optional metrics added to Common section.
|
||||
* [GameManager] SetGame lua function added.
|
||||
* [Globals] OldStyleStringToDifficulty lua function added.
|
||||
* [PrefsManager] SavePreferences lua function added.
|
||||
ThreeKeyNavigation preference added.
|
||||
ThreeKeyNavigation preference added.
|
||||
* [SoundManager] IsTimingDelayed lua function added.
|
||||
* [ThemeManager] SetTheme lua function added.
|
||||
* [ScreenHowToPlay] CharacterName metric works again.
|
||||
|
||||
2014/07/18
|
||||
----------
|
||||
* [BitmapText] LoadFont is now obsolete. Set the Font attribute of the BitmapText instead.
|
||||
* [ErrorReporting] New system that reports theme errors through dialogs and an on screen display. (Sorry guys, your themes are all full of errors, and you should fix them)
|
||||
* [LogDisplay] New actor class used by ErrorReporting, possibly useful more widely. See _fallback/Scripts/04 LogDisplay.lua for docs.
|
||||
* [BitmapText] LoadFont is now obsolete. Set the Font attribute of the
|
||||
BitmapText instead.
|
||||
* [ErrorReporting] New system that reports theme errors through dialogs and
|
||||
an on screen display. (Sorry guys, your themes are all full of errors, and
|
||||
you should fix them)
|
||||
* [LogDisplay] New actor class used by ErrorReporting, possibly useful more
|
||||
widely. See _fallback/Scripts/04 LogDisplay.lua for docs.
|
||||
|
||||
2014/07/05
|
||||
----------
|
||||
* [Actor] GetDestX/Y/Z lua functions added.
|
||||
* [Profile] Lua functions for calculating calories based on heart rate added. See ThemerDocs/calories.txt
|
||||
* [Profile] Lua functions for calculating calories based on heart rate added.
|
||||
See ThemerDocs/calories.txt
|
||||
|
||||
2014/06/28
|
||||
----------
|
||||
@@ -102,27 +125,35 @@ To reduce the number of entries in this file, entries are dated to the Saturday
|
||||
|
||||
2014/06/07
|
||||
----------
|
||||
* [ScreenSelectMusic] SelectMenuInput message is now always sent when Select is pressed.
|
||||
* [ScreenSelectMusic] SelectMenuInput message is now always sent when Select
|
||||
is pressed.
|
||||
|
||||
2014/05/17
|
||||
----------
|
||||
* [GameState] StoreRankingName lua function added. Ranking names now allow lowercase.
|
||||
* [Profile] SetLastUsedHighScoreName and GetHighScoreListIfExists lua functions added.
|
||||
* [GameState] StoreRankingName lua function added. Ranking names now allow
|
||||
lowercase.
|
||||
* [Profile] SetLastUsedHighScoreName and GetHighScoreListIfExists lua
|
||||
functions added.
|
||||
|
||||
2014/05/10
|
||||
----------
|
||||
* [Player] Tracks param added to JudgmentMessageCommand. (will change before beta 4)
|
||||
* [Player] Tracks param added to JudgmentMessageCommand. (will change before
|
||||
beta 4)
|
||||
* [ScreenGameplay] Themable haste system added.
|
||||
GetTrueBPS lua function added.
|
||||
* [ThemeManager] GetMetricNamesInGroup and GetStringNamesInGroup lua functions added.
|
||||
GetTrueBPS lua function added.
|
||||
* [ThemeManager] GetMetricNamesInGroup and GetStringNamesInGroup lua functions
|
||||
added.
|
||||
|
||||
2014/05/03
|
||||
----------
|
||||
* [ActorFrame] GetChild and GetChildren modified, see Lua.xml.
|
||||
* [NoteSkinManager] GetMetric function added.
|
||||
* [PlayerOptions] Entirely new API for setting player options. Superior alternative to ApplyGameCommand.
|
||||
* [SongOptions] Entirely new API for setting song options. Same design as new PlayerOptions API.
|
||||
* [NoteField] NoteField Board can now use any AutoActor class instead of just Sprite/Sprite-derived ones.
|
||||
* [PlayerOptions] Entirely new API for setting player options. Superior
|
||||
alternative to ApplyGameCommand.
|
||||
* [SongOptions] Entirely new API for setting song options. Same design as new
|
||||
PlayerOptions API.
|
||||
* [NoteField] NoteField Board can now use any AutoActor class instead of just
|
||||
Sprite/Sprite-derived ones.
|
||||
|
||||
2014/04/26
|
||||
----------
|
||||
@@ -151,7 +182,8 @@ To reduce the number of entries in this file, entries are dated to the Saturday
|
||||
----------
|
||||
* [ActorScroller] DrawByZPosition fixed for looping ActorScrollers.
|
||||
* [Globals?] GetTimeSinceStart global lua function added.
|
||||
* [Player] FirstTrack parameter added to JudgmentMessageCommand. (will change before beta 4)
|
||||
* [Player] FirstTrack parameter added to JudgmentMessageCommand. (will change
|
||||
before beta 4)
|
||||
|
||||
================================================================================
|
||||
StepMania 5.0 beta 3 | 20140224
|
||||
|
||||
+1
-1
@@ -2550,5 +2550,5 @@
|
||||
<Constant name='top' value=''VertAlign_Top''/>
|
||||
</Constants>
|
||||
<Version>StepMania v5.0 beta 3</Version>
|
||||
<Date>2014-06-27</Date>
|
||||
<Date>2014-09-15</Date>
|
||||
</Lua>
|
||||
|
||||
@@ -0,0 +1,183 @@
|
||||
-- This example describes everything you need to do in your theme to allow the
|
||||
-- player to enter their heart rate for calorie calculation.
|
||||
|
||||
-- First, the metrics you'll need to add to metrics.ini.
|
||||
-- [ScreenHeartEntry]
|
||||
-- # The HeartEntryEnabled metric must be set to true so the branching logic
|
||||
-- # will know that your theme supports the screen.
|
||||
-- HeartEntryEnabled=true
|
||||
-- # ScreenHeartEntry uses ScreenWithMenuElements as its fallback, so the
|
||||
-- # metrics in the ScreenWithMenuElements section will also apply to it.
|
||||
|
||||
-- Now for the body of the screen. The things discussed here will have to go
|
||||
-- in BGAnimations/ScreenHeartEntry overlay.lua
|
||||
|
||||
-- The positions the numpads for entering the heart rate will be placed at.
|
||||
local heart_xs= {
|
||||
[PLAYER_1]= SCREEN_CENTER_X * 0.625,
|
||||
[PLAYER_2]= SCREEN_CENTER_X * 1.375,
|
||||
}
|
||||
|
||||
-- heart_entries is a table that will be used to store the numpads that the
|
||||
-- players will use.
|
||||
local heart_entries= {}
|
||||
-- Note that a numpad is only created for a player if that player is enabled
|
||||
-- and they have the flag set in their profile to enable heart rate entry.
|
||||
for i, pn in ipairs(GAMESTATE:GetEnabledPlayers()) do
|
||||
local profile= PROFILEMAN:GetProfile(pn)
|
||||
if profile and profile:GetIgnoreStepCountCalories() then
|
||||
-- This is probably the part you'll want to configure the most, the
|
||||
-- numpads. _fallback/Scripts/04 NumPadEntry.lua discusses configuring a
|
||||
-- numpad in detail.
|
||||
heart_entries[pn]= new_numpad_entry{
|
||||
Name= pn .. "_heart_entry",
|
||||
InitCommand= cmd(xy, heart_xs[pn], SCREEN_CENTER_Y+48),
|
||||
-- Settings for value are optional, but you will probably want to
|
||||
-- change them, so they are provided in this example.
|
||||
-- If a simple colored BitmapText isn't what you want for displaying
|
||||
-- the value being entered, read _fallback/Scripts/04 NumPadEntry.lua.
|
||||
value_pos= {0, -48},
|
||||
value_font= "Common Normal",
|
||||
value_color= PlayerColor(pn),
|
||||
-- Optional prompt settings.
|
||||
prompt_pos= {0, -72},
|
||||
prompt_font= "Common Normal",
|
||||
prompt_color= Color.White,
|
||||
prompt_text= THEME:GetString("ScreenHeartEntry", "Heart Rate"),
|
||||
-- Optional button settings.
|
||||
button_positions= {
|
||||
{-30, -24}, {0, -24}, {30, -24},
|
||||
{-30, 0}, {0, 0}, {30, 0},
|
||||
{-30, 24}, {0, 24}, {30, 24},
|
||||
{-30, 48}, {0, 48}, {30, 48}
|
||||
},
|
||||
button_font= "Common Normal",
|
||||
button_color= Color.White,
|
||||
-- Cursor settings. You probably want something more than a quad for
|
||||
-- the cursor, so this example includes the command the cursor needs
|
||||
-- to support to do its job.
|
||||
cursor= Def.Quad{
|
||||
InitCommand= function(self)
|
||||
self:SetWidth(16)
|
||||
self:SetHeight(28)
|
||||
self:diffuse(PlayerDarkColor(pn))
|
||||
end,
|
||||
-- MoveCommand is used to move the cursor to a button.
|
||||
MoveCommand= function(self, param)
|
||||
-- param contains the position to move to.
|
||||
self:stoptweening()
|
||||
self:decelerate(0.15)
|
||||
self:xy(param[1], param[2])
|
||||
end,
|
||||
-- FitCommand is used to change the size of the cursor to fit the
|
||||
-- button after it has been moved.
|
||||
FitCommand= function(self, param)
|
||||
-- param is the actor for the button.
|
||||
-- Note that this does not use stoptweening or finishtweening.
|
||||
-- This is because it is executed with playcommand immediately
|
||||
-- after MoveCommand, and thus the state changes it makes combine
|
||||
-- with the actor state at the end of MoveCommand.
|
||||
self:SetWidth(param:GetWidth())
|
||||
end
|
||||
},
|
||||
-- cursor_draw controls whether the cursor is above or below the
|
||||
-- buttons.
|
||||
cursor_draw= "first", -- stick it under the buttons.
|
||||
-- Don't let the player enter a silly value.
|
||||
max_value= 300,
|
||||
-- Automatically move the cursor to the done button when the player has
|
||||
-- entered three digits.
|
||||
auto_done_value= 100,
|
||||
}
|
||||
end
|
||||
end
|
||||
|
||||
-- This function is the input callback. It handles button presses from the
|
||||
-- player, passing them to the numpad so the player can enter their heart
|
||||
-- rate, and detecting when the player is done.
|
||||
-- See the AddInputCallback function for the Screen class in Lua.xml for a
|
||||
-- full description of the event argument.
|
||||
local function input(event)
|
||||
local pn= event.PlayerNumber
|
||||
-- If the PlayerNumber isn't set, the button isn't mapped. Ignore it.
|
||||
if not pn then return end
|
||||
-- If it's a release, ignore it.
|
||||
if event.type == "InputEventType_Release" then return end
|
||||
-- If the player doesn't have a heart_entry, ignore it.
|
||||
if not heart_entries[pn] then return end
|
||||
-- Pass the input to the heart_entry for the player. It will handle moving
|
||||
-- the cursor. If it returns true, the player is done.
|
||||
local done= heart_entries[pn]:handle_input(event.GameButton)
|
||||
if done then
|
||||
-- Play a sound for the player so they know the value was entered.
|
||||
SOUND:PlayOnce(THEME:GetPathS("Common", "Start"))
|
||||
-- Check whether all players that need to enter their heart rate are done.
|
||||
local all_done= true
|
||||
for pn, entry in pairs(heart_entries) do
|
||||
if not entry.done then all_done= false break end
|
||||
end
|
||||
if all_done then
|
||||
-- If the players are done, add the calories to their profiles.
|
||||
for pn, entry in pairs(heart_entries) do
|
||||
local profile= PROFILEMAN:GetProfile(pn)
|
||||
if profile and profile:GetIgnoreStepCountCalories() then
|
||||
-- calories is the value you might want to store off in a global
|
||||
-- variable to display on evaluation.
|
||||
local calories= profile:CalculateCaloriesFromHeartRate(
|
||||
entry.value, GAMESTATE:GetLastGameplayDuration())
|
||||
profile:AddCaloriesToDailyTotal(calories)
|
||||
end
|
||||
end
|
||||
-- Since all players are done, transition to the next screen.
|
||||
SCREENMAN:GetTopScreen():StartTransitioningScreen("SM_GoToNextScreen")
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
-- A simple timer that the player can watch while counting their pulse.
|
||||
-- The menu timer isn't used because it has undesired side effects.
|
||||
-- timer_text will be set to the BitmapText used to display the time. This
|
||||
-- way, the BitmapText doesn't have to be fetched with GetChild every frame.
|
||||
local timer_text
|
||||
-- This is an update function for an ActorFrame. It will run every frame.
|
||||
local function timer_update(self)
|
||||
local time= math.floor((self:GetSecsIntoEffect() % 60) * 10) / 10
|
||||
if time < 10 then
|
||||
timer_text:settext(("0%.1f"):format(time))
|
||||
else
|
||||
timer_text:settext(("%.1f"):format(time))
|
||||
end
|
||||
end
|
||||
|
||||
-- args contains the actors that will be in the ActorFrame for this screen.
|
||||
local args= {
|
||||
Def.ActorFrame{
|
||||
Name= "timer",
|
||||
InitCommand= function(self)
|
||||
-- Set the effectperiod so the timer can show an elapsed time.
|
||||
self:effectperiod(2^16)
|
||||
-- Set timer_text so GetChild doesn't need to be called every frame.
|
||||
timer_text= self:GetChild("timer_text")
|
||||
-- Set the update function so the timer will be updated.
|
||||
self:SetUpdateFunction(timer_update)
|
||||
end,
|
||||
OnCommand= function(self)
|
||||
-- Add the input callback so input will be handled.
|
||||
SCREENMAN:GetTopScreen():AddInputCallback(input)
|
||||
end,
|
||||
-- The BitmapText used to display the elapsed time.
|
||||
Def.BitmapText{
|
||||
Name= "timer_text", Font= "Common Normal", Text= "00.0",
|
||||
InitCommand= cmd(xy, SCREEN_CENTER_X, SCREEN_CENTER_Y-80; diffuse, Color.White),
|
||||
OnCommand= cmd(strokecolor,Color.Outline),
|
||||
}
|
||||
},
|
||||
}
|
||||
|
||||
-- The actors for the heart_entries are added in a loop so that only the ones
|
||||
-- that will be used will exist.
|
||||
for pn, entry in pairs(heart_entries) do
|
||||
args[#args+1]= entry:create_actors()
|
||||
end
|
||||
|
||||
return Def.ActorFrame(args)
|
||||
@@ -6,6 +6,7 @@ The first system simply uses the weight of the player and adds a small amount fo
|
||||
The second system uses age, gender, weight, heart rate, and song duration to calculate the amount used during a song. This requires a theme to support it, and the relevant parts of Editable.ini to be set for the profile.
|
||||
|
||||
Editable.ini fields:
|
||||
The default theme provides a profile editing screen for setting these fields in Stepmania without needing to edit Editable.ini by hand.
|
||||
BirthYear, -- defaults to 1995
|
||||
IgnoreStepCountCalories, -- Must be set to 1 to use the second system.
|
||||
IsMale, -- Defaults to 1. Set to 0 for females.
|
||||
@@ -29,22 +30,9 @@ CalculateCaloriesFromHeartRate()
|
||||
|
||||
Intended usage:
|
||||
A theme that supports heart rate calorie calculation should take the following steps:
|
||||
1. Create a new screen that the player will be able to use to enter their heart rate. It shall be called "ScreenHeartEntry" in this list, though a theme can name it anything.
|
||||
2. During ScreenGameplay, track the amount of time that the player is hitting steps for. This duration must be in seconds.
|
||||
3. When proceeding from ScreenGameplay:
|
||||
3a. Check whether GetIgnoreStepCountCalories returns true for either player's profile.
|
||||
3b. If it returns true for either player, go to ScreenHeartEntry instead of ScreenEvaluationNormal.
|
||||
3c. This means changing the NextScreen metric for ScreenGameplay to use a function that checks the profiles and returns the correct screen.
|
||||
4. On ScreenHeartEntry:
|
||||
4a. Provide a timer that the players can watch while measuring their pulse.
|
||||
4b. Provide a way for the players to enter their heart rate in beats per minute.
|
||||
4c. When a player enters their heart rate, use Profile:CalculateCaloriesFromHeartRate().
|
||||
4d. Do not add calories to a profile if Profile:IgnoreStepCountCalories() returns false for that profile.
|
||||
4e. Pass the heart rate and the duration from ScreenGameplay to Profile:CalculateCaloriesFromHeartRate() and store its return value.
|
||||
4f. Pass the return value of Profile:CalculateCaloriesFromHeartRate() to Profile:AddCaloriesToDailyTotal() to add them to the total for that player's profile.
|
||||
4g. When all active players have finished entering their heart rate, proceed to ScreenEvaluationNormal.
|
||||
5. This concludes the special steps required for theme support of heart rate calorie calculation.
|
||||
1. Create ScreenHeartEntry as described in Themerdocs/Examples/Example_Screens/ScreenHeartEntry.lua. _fallback's branching logic will take care of checking whether the screen should be used.
|
||||
|
||||
Side notes:
|
||||
CalculateCaloriesFromHeartRate and AddCaloriesToDailyTotal are separate functions so that a theme can display or use the calorie amount in other ways easily.
|
||||
If IgnoreStepCountCalories is true for a profile, but the theme in use does not provide support using the steps listed above, that profile will not accumulate calories.
|
||||
Note that calories will not accumulate during gameplay for a profile that has IgnoreStepCountCalories set to true. PlayerStageStats:GetCaloriesBurned() will also return 0 for that player. You'll have to store the value returned by CalculateCaloriesFromHeartRate in a global variable if you want to display it later on ScreenEvaluation.
|
||||
|
||||
+250
-41
@@ -1,5 +1,5 @@
|
||||
StepMania 5 Beginner's Guide
|
||||
Written and edited by the spinal shark collective
|
||||
Written and edited by the StepMania team
|
||||
--------------------------------------------------------------------------------
|
||||
Table of Contents
|
||||
1 Introduction
|
||||
@@ -8,6 +8,7 @@ Table of Contents
|
||||
2.1.1 Notable StepMania Versions
|
||||
2.1.2 StepMania Components
|
||||
2.2 StepMania Configuration
|
||||
2.2.0 Configuring Keys
|
||||
2.2.1 Frequently Asked Questions that can be
|
||||
Solved by Changing the Configuration
|
||||
2.3. Installing Content
|
||||
@@ -15,6 +16,8 @@ Table of Contents
|
||||
2.3.2 Installing Noteskins/New Gametypes
|
||||
2.3.3 Installing Themes
|
||||
3. StepMania 5
|
||||
3.1 Frequently Asked Questions about StepMania 5
|
||||
4. Reporting problems
|
||||
================================================================================
|
||||
Chapter 1: Introduction
|
||||
================================================================================
|
||||
@@ -28,11 +31,9 @@ skip ahead to Chapter 3: StepMania 5. Otherwise, read on.
|
||||
Chapter 2: StepMania
|
||||
================================================================================
|
||||
StepMania is an open-source rhythm game/engine, used by many projects, both
|
||||
commercial and free. It is the software from which sm-ssc is derived, and as
|
||||
a result, must be learned before using sm-ssc if you're not already familiar
|
||||
with how it works.
|
||||
commercial and free.
|
||||
|
||||
Some of the things an average sm-ssc user is expected to know includes the
|
||||
Some of the things an average StepMania 5 user is expected to know include the
|
||||
meanings/"proper names" of certain things, as well as how to install content
|
||||
and configure the program to suit your playing style.
|
||||
|
||||
@@ -51,10 +52,13 @@ Knowing the versions of StepMania is helpful, as it will help you deduce what
|
||||
you can and can not install. (Most songs are version-agnostic, though the
|
||||
background animations may not be. Themes, Noteskins, etc. are tied to
|
||||
specific versions.)
|
||||
StepMania 5.0 is the only version actively supported by the StepMania developers.
|
||||
All older versions have various problems and/or limitations that make them too
|
||||
burdensome to continue supporting.
|
||||
|
||||
* StepMania 3.9
|
||||
StepMania 3.9 is currently considered the stable version of StepMania. It dates
|
||||
back to 2005, and is the version for which the bulk of content is produced.
|
||||
StepMania 3.9 is the previous stable version of StepMania. It dates back to
|
||||
2005, and is the version for which the bulk of content is produced.
|
||||
|
||||
* StepMania 3.9 Plus/StepMania 3.9 Plus Redux
|
||||
3.9 Plus/Redux is a fork of StepMania 3.9 that adds features from
|
||||
@@ -76,10 +80,31 @@ up until January 2008, when the last build that could be categorized as "CVS"
|
||||
was released.
|
||||
|
||||
* StepMania 4.0 SVN/alpha
|
||||
The current development version of StepMania. This is the version that sm-ssc
|
||||
is forked off of. If you wish to port something to sm-ssc, it had better work
|
||||
for this version first, unless you like working hard to port the theme past
|
||||
various generations and default theme assumptions.
|
||||
A development version of StepMania. This is the version that sm-ssc was forked
|
||||
off of. This version is no longer supported and should not be used.
|
||||
|
||||
* StepMania 4.0 Beta
|
||||
Various betas were released for StepMania 4. They are no longer supported, had
|
||||
various problems, and should not be used.
|
||||
|
||||
* sm-ssc
|
||||
sm-ssc was originally created to provide more theming functionality, as well as
|
||||
keep the Lua-based StepMania alive (at that point in time, there were plans to
|
||||
release a version of StepMania based on the old CVS codebase, circa ITG PC).
|
||||
It eventually became StepMania 5.
|
||||
|
||||
* StepMania 5.0 beta 3
|
||||
The previous beta release of StepMania 5. Includes many features from sm-ssc
|
||||
and StepMania 4.0 as well as many new features. Any content that works in beta
|
||||
3 will work in future releases in StepMania 5 (caveat: Many themes made for
|
||||
beta 3 are full of mistakes, they will not work in beta 4)
|
||||
|
||||
* StepMania 5.0 beta 4
|
||||
The current beta release of StepMania 5. This version has many additional
|
||||
theming features and bug/crash fixes.
|
||||
If you wish to port something to StepMania 5, or make a theme for StepMania 5,
|
||||
it had better work for this version, because it will report your theme
|
||||
mistakes to you on screen.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
2.1.2: StepMania Components
|
||||
@@ -111,9 +136,9 @@ you may see in StepMania communities and online.
|
||||
decide to quit. Like Nonstop courses, they have a normal lifebar as well.
|
||||
--------------------------------------------------------------------------------
|
||||
* Event Mode
|
||||
Typically used during events, this disables the concept of stages and lets you
|
||||
play songs until you decide to stop. It is quite useful in Home Mode, and this
|
||||
guide recommends you enable it.
|
||||
Designed to be used during events, this disables the concept of "stages per
|
||||
game" and lets you play songs until you decide to stop. It is quite useful in
|
||||
Home Mode, and this guide recommends you enable it.
|
||||
|
||||
* Gametypes
|
||||
Gametypes are the different game modes StepMania can play. They generally
|
||||
@@ -142,6 +167,8 @@ you may see in StepMania communities and online.
|
||||
* Themes
|
||||
Themes are skins for StepMania. They change the look and feel, and in post-3.9
|
||||
versions, can also change elements of gameplay (scoring, grading) as well.
|
||||
StepMania 5.0 adds many features to extend the limits of what a theme can
|
||||
change.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
2.2: StepMania Configuration
|
||||
@@ -151,7 +178,14 @@ Learning how to properly configure StepMania can save you headaches.
|
||||
|
||||
Most themes will have the Options menu in plain sight on the Title Menu.
|
||||
From there, it depends on which version of StepMania you have, as the options
|
||||
menus were re-shuffled around for the StepMania 4 alphas.
|
||||
menus were re-shuffled around for the StepMania 4 alphas and later versions.
|
||||
This is also known as the Service Options menu. In all versions on
|
||||
StepMania 5, this can be reached by pressing the Scroll Lock key at any time.
|
||||
The key set as the "Operator" key in Config Key/Joy Mappings will also bring
|
||||
up the Service Options menu. Some people also call this the "service button".
|
||||
Note that in StepMania 5, the theme can control what options appear on this
|
||||
screen. The information below applies only to the default theme and themes
|
||||
that choose to present the same options.
|
||||
|
||||
The typical StepMania 3.9 Options Menu:
|
||||
* Appearance Options
|
||||
@@ -180,9 +214,71 @@ The StepMania 4.0 alpha 4 Options Menu:
|
||||
* Profiles
|
||||
* Reload Songs/Courses
|
||||
|
||||
sm-ssc changes this up again, making the "Options" item on the Title Menu go
|
||||
sm-ssc changed this up again, making the "Options" item on the Title Menu go
|
||||
to System Direction (mostly-used options), leaving the normal options menu to
|
||||
the Scroll Lock key. Blame Midiman. :)
|
||||
|
||||
The StepMania 5.0 beta 4 Options Menu:
|
||||
* Calibrate Audio Sync
|
||||
* Select Game
|
||||
* Config Key/Joy Mappings
|
||||
* Test Input
|
||||
* Input Options
|
||||
* Reload Songs/Courses
|
||||
* Arcade Options
|
||||
* Appearance Options
|
||||
* Set BG Fit Mode
|
||||
* Graphics/Sound Options
|
||||
* Profiles
|
||||
* Network Options
|
||||
* UI Options
|
||||
* Advanced Options
|
||||
* Stepmania Credits
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
2.2.0: Configuring Keys
|
||||
--------------------------------------------------------------------------------
|
||||
Controller mappings in StepMania are configured in the Config Key/Joy Mappings
|
||||
screen. To reach it, hit the Operator key (Scroll Lock) and select Config Key/Joy
|
||||
Mappings from the menu.
|
||||
|
||||
The first thing you will see will be a warning telling you not to unmap important
|
||||
keys, such as the arrow keys and the enter key. This is because those keys are
|
||||
necessary for navigating the menus, and unmapping them will leave you unable to
|
||||
navigate the menus. If you accidentally unmap one of the important keys, you can
|
||||
reset your key configuration to the default by using the "Clear To Default" action.
|
||||
The warning will be dismissable after 2.5 seconds and will dismiss itself after 5
|
||||
seconds. (time controlled by theme) After the warning disappears, you will see
|
||||
the current keybindings, arranged into columns.
|
||||
|
||||
Each player has their own three columns. "Primary" and "Secondary" are the two
|
||||
columns you can configure. "Default" is the column you cannot configure.
|
||||
|
||||
The key your cursor is currently on will be flashing between black and white.
|
||||
(or whatever the theme set it to do)
|
||||
|
||||
To set an individual key, move your cursor to the slot you want to set and hit
|
||||
Enter. The next key you hit will be set in that slot.
|
||||
|
||||
To set multiple keys in order, and save time going back and forth between the pad
|
||||
and the keyboard, move your cursor to a slot and hit 'm'. This marks the slot,
|
||||
adding it to a list. Hitting 'm' again will remove it from the list. When you have
|
||||
marked all the slots you want to set, select the "Assign List" option. The screen
|
||||
will then automatically move through the list of slots in the order they appear
|
||||
on the screen, setting each one as you press the button for it.
|
||||
|
||||
("Assign List" requires you to mark the keys you want because having preset lists
|
||||
for you to pick from for every game type and the common combinations of what people
|
||||
will want to set in one go would be more work than it's worth.)
|
||||
|
||||
Any changes you make will only be saved when you choose "Save To Disk".
|
||||
You can reload the settings from the disk with "Reload From Disk".
|
||||
|
||||
If you try to leave the screen after changing a key without saving, you will be
|
||||
prompted to save. Choosing "Yes" will save the settings to the disk and leave the
|
||||
screen. Choosing "No" will reload the settings from the disk, undoing your change,
|
||||
and leave the screen. Choosing "Cancel" will do neither, leaving you on the screen.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
2.2.1: Frequently Asked Questions that can be Solved by Changing the Configuration
|
||||
--------------------------------------------------------------------------------
|
||||
@@ -194,12 +290,14 @@ A: Where you go depends on the version of StepMania you use.
|
||||
[3.9] Machine Options
|
||||
[4.0 alphas] Advanced Options
|
||||
It will be the first option on each.
|
||||
[5.0] UI Options, third option from the top.
|
||||
|
||||
Q: How do I play forever, without game overs?
|
||||
A: Turn on Event Mode. Where you go depends on the version of StepMania you use.
|
||||
|
||||
[3.9] Coin Options
|
||||
[4.0 alphas] Advanced Options, a bit down the page.
|
||||
[5.0] Arcade Options, bottom of the page.
|
||||
|
||||
Q: What the heck is this thing that says "Toasty" and how do I get rid of it?
|
||||
A: It's a reference to Mortal Kombat 2, where Dan Forden would pop out from
|
||||
@@ -212,6 +310,7 @@ As for turning it off, turn Easter Eggs off.
|
||||
It appears in different locations between StepMania versions:
|
||||
[3.9] Gameplay Options
|
||||
[4.0 alphas] Advanced Options, a bit down the page.
|
||||
[5.0] Advanced Options, 8th option from the top.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
2.3: Installing Content
|
||||
@@ -222,36 +321,44 @@ completely, as you have other things to do.
|
||||
|
||||
Before we touch on the specifics, there are a few skills you should learn.
|
||||
|
||||
* Mac Users of StepMania 4.0
|
||||
Most of the game content is packaged in a file called StepMania.smzip. This has
|
||||
the pros of not cluttering things up, but the con is that people don't know
|
||||
where to put things.
|
||||
Previous versions of StepMania had instructions to install things in the main
|
||||
StepMania folder. This caused problems with UAC on Windows and went against
|
||||
convention on Linux and OS X. Because of those problems, installing content in
|
||||
the main StepMania folder is no longer the correct thing to do.
|
||||
|
||||
Wherever you have StepMania installed, make the following folders:
|
||||
The correct place to install content on StepMania 5 is the User Data folder.
|
||||
The exact location is different for each platform.
|
||||
Windows: %APPDATA%/StepMania 5.0/
|
||||
Linux: ~/.stepmania-5.0/
|
||||
OS X: ~/Library/Application Support/StepMania 5/
|
||||
Wherever you see the name "User Data folder", this is the folder it refers to.
|
||||
OS X additionally has ~/Library/Preferences/StepMania 5/ for storing preferences.
|
||||
|
||||
Inside the User Data folder you can install content by placing it in the following folders:
|
||||
* Songs
|
||||
* Themes
|
||||
* Noteskins
|
||||
* NoteSkins
|
||||
(and the various gametype folders, which are optional. You need at least one
|
||||
non-lights gametype in order to play.)
|
||||
* Noteskins/dance
|
||||
* Noteskins/pump
|
||||
* Noteskins/para
|
||||
* Noteskins/techno
|
||||
* Noteskins/beat
|
||||
* Noteskins/popn
|
||||
* Noteskins/ez2
|
||||
* NoteSkins/dance
|
||||
* NoteSkins/pump
|
||||
* NoteSkins/para
|
||||
* NoteSkins/techno
|
||||
* NoteSkins/beat
|
||||
* NoteSkins/popn
|
||||
* NoteSkins/ez2
|
||||
* Announcers
|
||||
(but at this point, no SM4 announcers have been released)
|
||||
(finding announcers made for SM5 is an exercise left for the reader)
|
||||
* Packages
|
||||
(optional, but recommended)
|
||||
|
||||
and then you can follow the rest of this guide.
|
||||
If one of the folders listed above does not exist, do not worry. You only need
|
||||
to create a folder if you need to install a piece of content that belongs in it.
|
||||
|
||||
* Not on Windows and want to deal with .smzip files?
|
||||
There are multiple ways to deal this.
|
||||
1) Put the SMZip file in the Packages folder.
|
||||
2) Rename the file to have an extension of .zip and extract in the root
|
||||
StepMania folder.
|
||||
User Data folder.
|
||||
3) Pass the smzip's filename to StepMania on the command line/terminal.
|
||||
Dragging and dropping the .smzip may or may not work; we have not tested it.
|
||||
Also, this may or may not exist in your version of StepMania.
|
||||
@@ -266,7 +373,7 @@ For .smzip files, the section "Not on Windows and want to deal with .smzip
|
||||
files?" details all possible ways of installing .smzip files, but the most
|
||||
common ways are as follows:
|
||||
|
||||
1) For operating systems with a filetype handler (Windows), you can double
|
||||
1) For operating systems with a filetype handler (Windows and OS X), you can double
|
||||
click on the .smzip file and the StepMania tools will handle it.
|
||||
2) Putting the .smzip file in the Packages folder, where it will be automatically
|
||||
read by StepMania.
|
||||
@@ -304,7 +411,7 @@ of a pack that exhibits this behavior.)
|
||||
|
||||
Overall, the setup should look something like this:
|
||||
|
||||
StepMania\
|
||||
User Data folder\
|
||||
Songs\
|
||||
Song Group 1\
|
||||
Song Group 2\
|
||||
@@ -323,7 +430,7 @@ NoteSkins change the appearance of the arrows. They are also linked with getting
|
||||
other gametypes supported in StepMania.
|
||||
|
||||
The noteskin installation process looks something like this:
|
||||
StepMania\
|
||||
User Data folder\
|
||||
NoteSkins\
|
||||
(gametype)\
|
||||
(noteskin for gametype)\
|
||||
@@ -346,7 +453,7 @@ kb7 (6 or 7 keys depending on when you try to use it)
|
||||
Depending on if the theme is packaged in a SMZip or not, you have a few options.
|
||||
|
||||
If it is in a .smzip, you can put it in the Packages directory:
|
||||
StepMania/
|
||||
User Data folder/
|
||||
Packages/
|
||||
MyTheme.smzip
|
||||
and StepMania will automatically read it.
|
||||
@@ -354,27 +461,129 @@ On Windows, you can double click on the .smzip file to install it in your user
|
||||
packages directory. THIS IS NOT RECOMMENDED BECAUSE IT CAUSES CONFUSION.
|
||||
|
||||
Since .smzip files are really .zip files, you could also extract them in the
|
||||
StepMania root folder.
|
||||
User Data folder.
|
||||
|
||||
If the themer has not packaged the theme in a .smzip, then you have to look
|
||||
inside the archive to see how the directory layout looks.
|
||||
1) Themes folder
|
||||
If it has a themes folder when you open it up, extract in the StepMania root
|
||||
If it has a themes folder when you open it up, extract in the User Data
|
||||
folder, like you would a .smzip file.
|
||||
2) Theme name as a folder
|
||||
This one will have to be extracted in the Themes directory. You will get a
|
||||
new folder with the files.
|
||||
3) A bunch of folders + metrics.ini
|
||||
The themer was lazy; you're going to have to make a folder in the Themes
|
||||
directory and extract the theme in there.
|
||||
directory and extract the theme in there. Then go tell the themer that they're a bad person.
|
||||
|
||||
When in doubt, read any documentation that comes with the theme for proper
|
||||
installation instructions.
|
||||
|
||||
Do not attempt to use any theme made for a StepMania version older than StepMania 5.
|
||||
It will not work at all. Only use a theme made for StepMania 5 beta 1, or beta 2
|
||||
if you are a themer and you are working on that theme to make it work with
|
||||
StepMania 5 beta 4.
|
||||
|
||||
================================================================================
|
||||
Chapter 3: StepMania 5
|
||||
================================================================================
|
||||
The modern StepMania 5 originally began life as sm-ssc, a fork of StepMania 4
|
||||
alpha 5 (later renamed to StepMania 5 after the reboot of SM4). sm-ssc was a fork
|
||||
focused on adding features for theming, but also tried to make the process of
|
||||
dealing with StepMania a little easier.
|
||||
dealing with StepMania a little easier.
|
||||
|
||||
--------------------------------------------------------------------------------
|
||||
3.1: Frequently Asked Questions about StepMania 5
|
||||
--------------------------------------------------------------------------------
|
||||
|
||||
Q: How do I keep my background videos/images from being stretched/distorted?
|
||||
A: StepMania 5 has a preference for this, the "Set BG Fit Mode" option on the
|
||||
Service Options screen.
|
||||
Each column on that screen is a possible setting for the preference.
|
||||
Each column shows how a background with each of the 3 most common aspect ratios
|
||||
will look with that setting. The green rectangle in each example shows where the
|
||||
edge of the screen will cut off the background, and area not covered by the
|
||||
background will be black. Themes that change the contents of the Service Options
|
||||
menu might not have Set BG Fit Mode in the Service Options menu, so it is
|
||||
recommended to change to the default theme to set this option if you do not see
|
||||
it in the Service Options menu for the theme you are using.
|
||||
|
||||
Q: I'm a themer, how do I change the way ScreenSetBGFit looks?
|
||||
A: First, make sure your metrics allow it to be accessed. If your theme sets the
|
||||
LineNames metric in the ScreenOptionsService section, add "BGFit" to that metric.
|
||||
|
||||
Second, open Themes/_fallback/BGAnimations/ScreenSetBGFit overlay.lua and read
|
||||
everything in there.
|
||||
|
||||
Third, create the screen in your theme using the knowledge gained from step two.
|
||||
|
||||
Q: I run multiple versions of StepMania and I don't want to copy all my songs to the new install location.
|
||||
A: Close stepmania. Look in your User Data folder for Save/Preferences.ini.
|
||||
On OS X Save/ will actually be under ~/Library/Preferences/StepMania 5/.
|
||||
Open that file in a text editor. Add the full path to your Songs folder to the
|
||||
"AdditionalSongFolders" setting. If the folder your songs are in is anywhere
|
||||
under Program Files or anywhere else that UAC interferes with, you will probably
|
||||
have problems when editing simfiles.
|
||||
|
||||
Q: I have thousands of scores in StepMania 3.9, how can I copy them to StepMania 5?
|
||||
A: Create a new profile in StepMania 5. The profile's folder will be
|
||||
"User Data folder/Save/LocalProfiles/000000/" (000000 is the first profile created,
|
||||
if the new profile is the second profile, the folder name will be 000001, and so forth).
|
||||
Place your Stats.xml from StepMania 3.9 into the folder for the new profile,
|
||||
replacing any Stats.xml that is currently there.
|
||||
|
||||
Q: I have some scores in one profile and some other scores in another profile, how do I merge them?
|
||||
A: Hopefully, this feature will be added soon.
|
||||
|
||||
Q: I want to make a theme, why do I have to learn Lua? Isn't making a theme just making graphics?
|
||||
A: Themes are far more powerful in StepMania 5 than in previous versions.
|
||||
Themes are more than just image files and can change every part of interacting
|
||||
with StepMania. With this power comes the requirement of knowing how to use it.
|
||||
If the thought of learning Lua and using it as a language frightens you, spend
|
||||
more time reading the documentation and asking questions so you can learn to
|
||||
understand how to use it.
|
||||
|
||||
================================================================================
|
||||
Chapter 4: Reporting Problems
|
||||
================================================================================
|
||||
http://www.stepmania.com/forums/ is the official StepMania forum.
|
||||
Use this for asking questions and generally posting about StepMania.
|
||||
Please search the forums for threads that cover your question before making a
|
||||
new thread.
|
||||
|
||||
https://github.com/stepmania/stepmania/issues is the bug tracker list.
|
||||
Use this only for reporting problems or requesting features.
|
||||
Please search the list before reporting a new issue.
|
||||
|
||||
#stepmania-devs on irc.freenode.net is the IRC channel where the devs hang out.
|
||||
Use this to chat with the devs and discuss StepMania related things.
|
||||
|
||||
When reporting issues on the bug tracker:
|
||||
1: Make the title of your issue short and informative.
|
||||
"Crash report" is a bad title because it doesn't contain any context.
|
||||
"Crash while juggling kittens" is a good title because it shows vaguely where the
|
||||
problem is.
|
||||
|
||||
2: Include explicit steps for reproducing your problem.
|
||||
If you can't explain how you encountered the problem, we can't fix it.
|
||||
|
||||
3: If you have new information to add to an existing issue, please comment on
|
||||
that issue with the information you have.
|
||||
|
||||
4: Developers have limited time, issues will not be fixed or responded to
|
||||
immediately. Responses may take a week or two, so be patient and be prepared to
|
||||
go through a couple requests for more information.
|
||||
|
||||
5: It is important to include the name of the theme you are using with any issue
|
||||
report. If the problem is not an outright crash and cannot be reproduced in the
|
||||
default theme, it is likely a problem with the theme and should be reported to
|
||||
the author of that theme. The main StepMania issue tracker is not the place to
|
||||
report problems with any theme other than the default theme.
|
||||
|
||||
Requesting features on the bug tracker:
|
||||
If you are a themer requesting a new theme API feature, be prepared to describe
|
||||
very explicitly what you want. Same as for reporting bugs, be prepared to wait.
|
||||
Spending time in the developer IRC channel discussing issues can help a lot.
|
||||
|
||||
If you are a skilled programmer, implementing the feature and submitting a pull
|
||||
request is a good way to get it added to StepMania 5. See github's instructions
|
||||
on forking a repository and submitting a pull request.
|
||||
|
||||
Binary file not shown.
@@ -36,7 +36,8 @@ end;
|
||||
OnCommand=cmd(diffuse,PlayerColor(PlayerNumber);fadebottom,1);
|
||||
};
|
||||
};
|
||||
t[#t+1] = LoadFont("Common","Normal") .. {
|
||||
t[#t+1] = Def.BitmapText{
|
||||
Font="Common Normal";
|
||||
Name = "PlayerText";
|
||||
InitCommand=cmd(x,-60;maxwidth,80/0.5;zoom,0.5;queuecommand,"On");
|
||||
OnCommand=cmd(playcommand,"Set");
|
||||
@@ -70,7 +71,8 @@ t[#t+1] = Def.ActorFrame {
|
||||
OnCommand=cmd(finishtweening;diffusealpha,0.85;);
|
||||
OffCommand=cmd(sleep,3;linear,0.5;diffusealpha,0;);
|
||||
};
|
||||
LoadFont("Common","Normal") .. {
|
||||
Def.BitmapText{
|
||||
Font="Common Normal";
|
||||
Name="Text";
|
||||
InitCommand=cmd(maxwidth,750;horizalign,left;vertalign,top;y,SCREEN_TOP+10;x,SCREEN_LEFT+10;shadowlength,1;diffusealpha,0;);
|
||||
OnCommand=cmd(finishtweening;diffusealpha,1;zoom,0.5);
|
||||
|
||||
@@ -183,6 +183,8 @@
|
||||
-- -- is a table of x, y, and optional z. Unused if you pass in a custom
|
||||
-- -- value actor.
|
||||
-- value_pos= {0, -48},
|
||||
-- -- Optional. The font to use for the default value actor.
|
||||
-- value_font= "Common Normal",
|
||||
-- -- Optional. The color for the default value text. Unused if you pass
|
||||
-- -- in a custom value actor. Default is White.
|
||||
-- value_color= Color.White,
|
||||
|
||||
@@ -1847,7 +1847,7 @@ ChoiceContinue="screen,ScreenContinue;text,Continue?"
|
||||
ChoiceOnline="screen,ScreenNetworkOptions;text,Play Online"
|
||||
ChoiceGameSelect="screen,ScreenSelectGame;text,Select Game"
|
||||
ChoiceJukebox="screen,ScreenJukeboxMenu;text,Jukebox"
|
||||
ChoiceReportBug="urlnoexit,http://ssc.ajworld.net/sm-ssc/bugtracker/;text,Report Bug"
|
||||
ChoiceReportBug="urlnoexit,https://github.com/stepmania/stepmania/issues;text,Report Bug"
|
||||
ChoiceIRC="urlnoexit,http://chat.mibbit.com/?server=chat.freenode.net&channel=%23stepmania-devs&nick=StepMania_player;text,Chat on IRC"
|
||||
ChoiceSandbox="screen,ScreenTest;text,Sandbox"
|
||||
#
|
||||
@@ -3656,6 +3656,31 @@ DisqualifiedP2Y=
|
||||
DisqualifiedP2OnCommand=visible,false
|
||||
DisqualifiedP2OffCommand=
|
||||
#
|
||||
SmallBanner1X=SCREEN_CENTER_X
|
||||
SmallBanner1Y=SCREEN_TOP-128
|
||||
SmallBanner1OnCommand=visible,false
|
||||
SmallBanner1OffCommand=
|
||||
SmallBanner2X=SCREEN_CENTER_X
|
||||
SmallBanner2Y=SCREEN_TOP-128
|
||||
SmallBanner2OnCommand=visible,false
|
||||
SmallBanner2OffCommand=
|
||||
SmallBanner3X=SCREEN_CENTER_X
|
||||
SmallBanner3Y=SCREEN_TOP-128
|
||||
SmallBanner3OnCommand=visible,false
|
||||
SmallBanner3OffCommand=
|
||||
SmallBanner4X=SCREEN_CENTER_X
|
||||
SmallBanner4Y=SCREEN_TOP-128
|
||||
SmallBanner4OnCommand=visible,false
|
||||
SmallBanner4OffCommand=
|
||||
SmallBanner5X=SCREEN_CENTER_X
|
||||
SmallBanner5Y=SCREEN_TOP-128
|
||||
SmallBanner5OnCommand=visible,false
|
||||
SmallBanner5OffCommand=
|
||||
SmallBanner6X=SCREEN_CENTER_X
|
||||
SmallBanner6Y=SCREEN_TOP-128
|
||||
SmallBanner6OnCommand=visible,false
|
||||
SmallBanner6OffCommand=
|
||||
#
|
||||
DetailLineFormat="%3d/%3d"
|
||||
#
|
||||
|
||||
@@ -4690,3 +4715,10 @@ NullCountString=""
|
||||
|
||||
[TimingData]
|
||||
GetReturnsNumbers=false
|
||||
|
||||
# Apparently these are still used. Let it be known that they're severely deprecated.
|
||||
[DancingCharacters]
|
||||
2DCharacterXP1=SCREEN_WIDTH*0.25
|
||||
2DCharacterYP1=SCREEN_HEIGHT*0.5
|
||||
2DCharacterXP2=SCREEN_WIDTH*0.75
|
||||
2DCharacterYP2=SCREEN_HEIGHT*0.5
|
||||
|
||||
@@ -8,7 +8,8 @@ t[#t+1] = Def.Quad {
|
||||
InitCommand=cmd(zoomto,40,20;diffuse,Color.Black;
|
||||
diffusealpha,0.5;fadeleft,0.25;faderight,0.25);
|
||||
};
|
||||
t[#t+1] = LoadFont("Common","Normal") .. {
|
||||
t[#t+1] = Def.BitmapText {
|
||||
Font="Common Normal";
|
||||
Text="AG";
|
||||
InitCommand=cmd(shadowlength,1;zoom,0.875);
|
||||
};
|
||||
|
||||
@@ -2076,7 +2076,7 @@ SmallBanner6OffCommand=
|
||||
[ScreenContinue]
|
||||
ShowHeader=false
|
||||
ShowFooter=false
|
||||
ContinueEnabled=true
|
||||
ContinueEnabled=false
|
||||
#
|
||||
TimerSeconds=20
|
||||
TimerMetricsGroup="MenuTimerContinue"
|
||||
|
||||
@@ -240,6 +240,7 @@ static void GetWindowsVersionDebugInfo()
|
||||
*/
|
||||
}
|
||||
else if(ovi.dwMajorVersion == 6 && ovi.dwMinorVersion == 1)
|
||||
{
|
||||
Ver += "Win7";
|
||||
// todo: make this check work
|
||||
/*
|
||||
@@ -248,6 +249,18 @@ static void GetWindowsVersionDebugInfo()
|
||||
else
|
||||
Ver += "WinServer2008 R2";
|
||||
*/
|
||||
}
|
||||
else if(ovi.dwMajorVersion == 6 && ovi.dwMinorVersion == 2)
|
||||
{
|
||||
Ver += "Win8";
|
||||
// todo: make this check work
|
||||
/*
|
||||
if(ovi.wProductType == VER_NT_WORKSTATION)
|
||||
Ver += "Win7";
|
||||
else
|
||||
Ver += "WinServer2008 R2";
|
||||
*/
|
||||
}
|
||||
else
|
||||
Ver += "unknown NT-based";
|
||||
} else Ver += "???";
|
||||
|
||||
@@ -474,6 +474,7 @@ Section "Main Section" SecMain
|
||||
File "Docs\Changelog_SSCformat.txt"
|
||||
File "Docs\CommandLineArgs.txt"
|
||||
File "Docs\CourseFormat.txt"
|
||||
File "Docs\Userdocs\sm5_beginner.txt"
|
||||
File /r /x CVS /x .svn "Docs\license-ext"
|
||||
File /r /x CVS /x .svn "Docs\Luadoc"
|
||||
File /r /x CVS /x .svn "Docs\Themerdocs"
|
||||
|
||||
Reference in New Issue
Block a user