It's awkward for speed mods to not switch to exit. Try reversing this: always

move to "exit", even on multi-select rows.  (Selection of multiple mods on the
same row probably isn't the most common use case, anyway.)
This commit is contained in:
Glenn Maynard
2007-04-12 16:36:44 +00:00
parent 2685c48dea
commit 5e2bb6d3e5
+3 -10
View File
@@ -694,16 +694,9 @@ bool OptionsList::Start()
SelectItem( GetCurrentRow(), m_iMenuStackSelection );
#if 0
if( pHandler->m_Def.m_selectType == SELECT_ONE )
{
/* Move to the exit row. Don't exit, so different entries don't have widely
* different types, with some exiting the menu level and some not; this also
* makes selection using L+R and R+L faster. */
m_iMenuStackSelection = (int)bSelections.size();
PositionCursor();
}
#endif
/* Move to the exit row. */
m_iMenuStackSelection = (int)bSelections.size();
PositionCursor();
Message msg("OptionsListStart");
msg.SetParam( "Player", m_pn );