fix 3D wheel text perspective
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@@ -714,7 +714,7 @@ void MusicWheel::GetItemPosition( float fPosOffsetsFromMiddle, float& fX_out, fl
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{
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const float curve = CIRCLE_PERCENT*2*PI;
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fRotationX_out = SCALE(fPosOffsetsFromMiddle,-NUM_WHEEL_ITEMS/2.0f,+NUM_WHEEL_ITEMS/2.0f,-curve/2.f,+curve/2.f);
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fX_out = 0;
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fX_out = (1-cosf(fPosOffsetsFromMiddle/PI))*ITEM_CURVE_X;
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fY_out = WHEEL_3D_RADIUS*sinf(fRotationX_out);
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fZ_out = -100+WHEEL_3D_RADIUS*cosf(fRotationX_out);
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fRotationX_out *= 180.f/PI; // to degrees
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