cleanups
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@@ -34,7 +34,7 @@ void ScreenSplash::HandleScreenMessage( const ScreenMessage SM )
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float fScreenLoadSeconds = length.GetDeltaTime();
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float fScreenLoadSeconds = length.GetDeltaTime();
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/* The screen load took fScreenLoadSeconds. Move on to the next screen after
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/* The screen load took fScreenLoadSeconds. Move on to the next screen after
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* no less than MINIMUM_DELAY seconds. */
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* no less than MINIMUM_DELAY seconds. */
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this->PostScreenMessage( SM_GoToNextScreen, max( 0, MINIMUM_LOAD_DELAY_SECONDS-fScreenLoadSeconds) );
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this->PostScreenMessage( SM_GoToNextScreen, max( 0, MINIMUM_LOAD_DELAY_SECONDS-fScreenLoadSeconds) );
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return;
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return;
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}
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}
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@@ -1,10 +1,9 @@
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#include "global.h"
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#include "global.h"
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#include "ActorUtil.h"
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#include "ScreenStage.h"
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#include "ScreenStage.h"
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#include "ActorUtil.h"
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#include "ScreenManager.h"
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#include "ScreenManager.h"
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#include "RageLog.h"
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#include "RageLog.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "SongManager.h"
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#include "AnnouncerManager.h"
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#include "AnnouncerManager.h"
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#include "GameState.h"
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#include "GameState.h"
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#include "GameSoundManager.h"
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#include "GameSoundManager.h"
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