Attacks work on editor gameplay.
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@@ -4278,6 +4278,22 @@ void ScreenEdit::SetupCourseAttacks()
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FOREACH( Attack, Attacks, attack )
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GAMESTATE->m_pPlayerState[PLAYER_1]->LaunchAttack( *attack );
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}
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else if (GAMESTATE->m_pCurSong &&
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GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions.GetCurrent().m_fStepAttack != 0 )
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{
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AttackArray &attacks = GAMESTATE->m_bIsUsingStepTiming ?
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GAMESTATE->m_pCurSteps[PLAYER_1]->m_Attacks :
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GAMESTATE->m_pCurSong->m_Attacks;
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if (attacks.size() > 0)
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{
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FOREACH(Attack, attacks, attack)
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{
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GAMESTATE->m_pPlayerState[PLAYER_1]->LaunchAttack( *attack );
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}
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}
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}
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GAMESTATE->m_pPlayerState[PLAYER_1]->RebuildPlayerOptionsFromActiveAttacks();
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}
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