changable regen combos

This commit is contained in:
Glenn Maynard
2003-10-13 00:06:49 +00:00
parent 4c5b32db02
commit 5c8a8d16d7
3 changed files with 30 additions and 6 deletions
+14 -6
View File
@@ -341,9 +341,8 @@ void LifeMeterBar::ChangeLife( TapNoteScore score )
case TNS_GREAT:
case TNS_GOOD:
m_iMissCombo = 0;
m_iComboToRegainLife--;
CLAMP( m_iComboToRegainLife, 0, 10);
if ( m_iComboToRegainLife )
m_iComboToRegainLife = max( m_iComboToRegainLife-1, 0 );
if ( m_iComboToRegainLife > 0 )
fDeltaLife = 0.0f;
break;
case TNS_BOO:
@@ -352,8 +351,11 @@ void LifeMeterBar::ChangeLife( TapNoteScore score )
// do this after; only successive boo/miss will
// increase the amount of life lost.
m_iMissCombo++;
m_iComboToRegainLife += 5;
CLAMP( m_iComboToRegainLife, 0, 10);
/* Increase by m_iRegenComboAfterMiss; never push it beyond m_iMaxRegenComboAfterMiss
* but don't reduce it if it's already past. */
const int NewComboToRegainLife = min( PREFSMAN->m_iMaxRegenComboAfterMiss,
m_iComboToRegainLife + PREFSMAN->m_iRegenComboAfterMiss );
m_iComboToRegainLife = max( m_iComboToRegainLife, NewComboToRegainLife );
}
switch( GAMESTATE->m_SongOptions.m_DrainType )
@@ -370,7 +372,13 @@ void LifeMeterBar::ChangeLife( TapNoteScore score )
// check if this step would cause a fail
if( m_fLifePercentage + fDeltaLife <= FAIL_THRESHOLD
&& m_fLifePercentage > FAIL_THRESHOLD )
m_iComboToRegainLife = 10;
{
/* Increase by m_iRegenComboAfterFail; never push it beyond m_iMaxRegenComboAfterFail
* but don't reduce it if it's already past. */
const int NewComboToRegainLife = min( PREFSMAN->m_iMaxRegenComboAfterFail,
m_iComboToRegainLife + PREFSMAN->m_iRegenComboAfterFail );
m_iComboToRegainLife = max( m_iComboToRegainLife, NewComboToRegainLife );
}
m_fLifePercentage += fDeltaLife;
CLAMP( m_fLifePercentage, 0, 1 );