s/RemoveAll/clear/g
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@@ -61,8 +61,7 @@ void RageTexture::CreateFrameRects()
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///////////////////////////////////
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// Fill in the m_FrameRects with the bounds of each frame in the animation.
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///////////////////////////////////
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m_TextureCoordRects.SetSize( 1, 10 ); // most textures will have only one frame
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m_TextureCoordRects.RemoveAll();
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m_TextureCoordRects.clear();
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for( int j=0; j<m_iFramesHigh; j++ ) // traverse along Y
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{
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