s/RemoveAll/clear/g
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@@ -75,7 +75,7 @@ void GameState::Reset()
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m_bFreeze = 0;
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m_apSongsPlayed.RemoveAll();
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m_apSongsPlayed.clear();
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m_iSongsIntoCourse = 0;
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for( p=0; p<NUM_PLAYERS; p++ )
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@@ -169,7 +169,7 @@ void GameState::ResetStageStatistics()
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{
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case PLAY_MODE_ONI:
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case PLAY_MODE_ENDLESS:
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m_apSongsPlayed.RemoveAll();
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m_apSongsPlayed.clear();
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break;
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}
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