s/RemoveAll/clear/g
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@@ -32,7 +32,7 @@ void BGAnimation::Unload()
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{
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for( int i=0; i<m_Layers.GetSize(); i++ )
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delete m_Layers[i];
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m_Layers.RemoveAll();
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m_Layers.clear();
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}
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void BGAnimation::LoadFromStaticGraphic( CString sPath )
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