Remove faulty shortcut code for hand calcs.
Unfortunately, to maintain accuracy, this will invalidate the ca-- *beaten to the floor with the nya cat*
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@@ -16,6 +16,8 @@ StepMania 5.0 Preview 2 | 20110???
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this changes the behavior slightly: it is the first enabled player, or
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master player, that gets the ticks now. A better solution will be looked at
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in the future. [Wolfman2000]
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* [NoteDataUtil] Fix a radar issue involving hands. Unfortunately, this means
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yet another cache reload for accuracy purposes. [Wolfman2000]
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2011/06/04
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----------
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@@ -886,7 +886,7 @@ void NoteDataUtil::CalculateRadarValues( const NoteData &in, float fSongSeconds,
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case RadarCategory_Jumps: out[rc] = (float) stats.jumps; break;
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case RadarCategory_Holds: out[rc] = (float) in.GetNumHoldNotes(); break;
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case RadarCategory_Mines: out[rc] = (float) in.GetNumMines(); break;
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case RadarCategory_Hands: out[rc] = (float) stats.hands; break;
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case RadarCategory_Hands: out[rc] = (float) in.GetNumHands(); break;
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case RadarCategory_Rolls: out[rc] = (float) in.GetNumRolls(); break;
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case RadarCategory_Lifts: out[rc] = (float) in.GetNumLifts(); break;
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case RadarCategory_Fakes: out[rc] = (float) in.GetNumFakes(); break;
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+1
-1
@@ -41,7 +41,7 @@
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* @brief The internal version of the cache for StepMania.
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*
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* Increment this value to invalidate the current cache. */
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const int FILE_CACHE_VERSION = 178;
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const int FILE_CACHE_VERSION = 179;
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/** @brief How long does a song sample last by default? */
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const float DEFAULT_MUSIC_SAMPLE_LENGTH = 12.f;
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