sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
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#ifndef SCREEN_TEST_FONTS_H
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#define SCREEN_TEST_FONTS_H
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#include "Screen.h"
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#include "BitmapText.h"
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#include "Quad.h"
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class ScreenTestFonts: public Screen
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{
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public:
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ScreenTestFonts();
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BitmapText txt;
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Quad Vline, Hline;
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void Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI );
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};
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#endif
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