sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
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@@ -12,14 +12,8 @@
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*/
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#include "Screen.h"
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#include "Sprite.h"
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#include "BitmapText.h"
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#include "Quad.h"
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#include "MenuElements.h"
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#include "RageSound.h"
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#include "Sample3dObject.h"
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const int nsounds = 5;
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#include "Quad.h"
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class ScreenSandbox : public Screen
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{
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@@ -30,20 +24,8 @@ public:
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virtual void HandleScreenMessage( const ScreenMessage SM );
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void Update(float f);
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void UpdateText(int n);
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struct Sound {
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RageSound s;
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BitmapText txt;
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};
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Sound s[nsounds];
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BitmapText HEEEEEEEEELP;
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int selected;
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Quad m_quad;
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Sprite m_sprite;
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Sample3dObject obj;
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Quad m_quad;
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};
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