sandbox is now a sandbox again; add a Test container, move
the sound test into a separate screen and add a font test
This commit is contained in:
+14
-172
@@ -3,7 +3,10 @@
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-----------------------------------------------------------------------------
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File: ScreenSandbox.h
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Desc: Area for testing.
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Desc: Area for testing. Throw whatever you're working on in here. If you
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don't want stuff in here to be wiped out by the next guy who works on something,
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make a separate screen and add a hook into ScreenTest; this one's just a
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scratchpad.
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Copyright (c) 2001-2002 by the person(s) listed below. All rights reserved.
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Chris Danford
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@@ -13,194 +16,33 @@
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*/
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#include "stdafx.h"
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#include "ScreenSandbox.h"
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#include "RageDisplay.h"
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#include <math.h>
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#include "SDL.h"
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#include "SDL_opengl.h"
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#include "ScreenSandbox.h"
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#include "ScreenManager.h"
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#include "RageSoundManager.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "Quad.h"
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#include "ThemeManager.h"
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ScreenSandbox::ScreenSandbox()
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{
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SOUNDMAN->music->StopPlaying();
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// m_quad.StretchTo( RectI(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
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// m_quad.SetDiffuse( RageColor(1,1,1,1) );
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{
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m_quad.StretchTo( RectI(SCREEN_LEFT, SCREEN_TOP, SCREEN_RIGHT, SCREEN_BOTTOM) );
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m_quad.SetDiffuse( RageColor(1,1,1,1) );
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// this->AddChild( &m_quad );
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// m_sprite.Load( "C:\\stepmania\\stepmania\\RandomMovies\\cm301[1].avi" );
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// m_sprite.SetXY( CENTER_X, CENTER_Y );
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// this->AddChild( &m_sprite );
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// obj.SetXY(CENTER_X, CENTER_Y);
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// this->AddChild(&obj);
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this->AddChild(&HEEEEEEEEELP);
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HEEEEEEEEELP.SetXY(450, 400);
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HEEEEEEEEELP.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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HEEEEEEEEELP.SetZoom(.5);
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HEEEEEEEEELP.SetText(
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"p Play\n"
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"s Stop\n"
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"l Set looping\n"
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"a Set autostop\n"
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"c Set continue");
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for(int i = 0; i < nsounds; ++i)
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{
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this->AddChild(&s[i].txt);
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s[i].txt.LoadFromFont( THEME->GetPathTo("Fonts","normal") );
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s[i].txt.SetZoom(.5);
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}
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s[0].txt.SetXY(150, 100);
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s[1].txt.SetXY(450, 100);
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s[2].txt.SetXY(150, 250);
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s[3].txt.SetXY(450, 250);
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s[4].txt.SetXY(150, 400);
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s[0].s.Load("Themes/default/Sounds/_common menu music.ogg");
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s[1].s.Load("Themes/default/Sounds/music scroll music.ogg");
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s[2].s.Load("Themes/default/Sounds/evaluation extra stage.mp3");
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s[3].s.Load("Themes/default/Sounds/gameplay oni die.mp3");
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s[4].s.Load("Themes/default/Sounds/gameplay toasty.mp3");
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//s[0].s.SetStartSeconds(45);
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//s[0].s.SetPositionSeconds();
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// s[4].s.SetLengthSeconds(1);
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s[0].s.SetPlaybackRate(1.20f);
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//s[0].s.SetStopMode(RageSound::M_LOOP);
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//s[0].s.Play();
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selected = 0;
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obj.SetXY(CENTER_X, CENTER_Y);
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// obj.SetZoom(50);
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this->AddChild(&obj);
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}
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void ScreenSandbox::UpdateText(int n)
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void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
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{
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CString fn = s[n].s.GetLoadedFilePath();
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unsigned x = fn.find_last_of("/\\");
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if(x != fn.npos) fn.erase(0, x+1);
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vector<RageSound *> snds;
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SOUNDMAN->GetCopies(s[n].s, snds);
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CString pos;
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for(unsigned p = 0; p < snds.size(); ++p)
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{
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if(p) pos += ", ";
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pos += ssprintf("%.3f", snds[p]->GetPositionSeconds());
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}
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s[n].txt.SetText(ssprintf(
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"%i: %s\n"
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"%s\n"
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"%s\n"
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"(%s) of %.3f\n"
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"%s\n"
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"%s",
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n+1, fn.GetString(),
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s[n].s.IsPlaying()? "Playing":"Stopped",
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s[n].s.GetStopMode() == RageSound::M_STOP?
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"Stop when finished":
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s[n].s.GetStopMode() == RageSound::M_CONTINUE?
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"Continue until stopped":
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"Loop",
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pos.size()? pos.GetString(): "none playing",
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s[n].s.GetLengthSeconds(),
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s[n].s.IsStreaming()? "Streaming":"Preloaded",
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selected == n? "^^^^^^":""
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));
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}
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void ScreenSandbox::Update(float f)
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{
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for(int i = 0; i < nsounds; ++i)
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UpdateText(i);
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}
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void ScreenSandbox::Input( const DeviceInput& DeviceI, const InputEventType type, const GameInput &GameI, const MenuInput &MenuI, const StyleInput &StyleI )
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{
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if( type != IET_FIRST_PRESS )
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return; // ignore
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switch( DeviceI.device)
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{
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case DEVICE_KEYBOARD:
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switch( DeviceI.button )
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{
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case '1':
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case '2':
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case '3':
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case '4':
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case '5': selected = DeviceI.button - '0'-1; break;
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case 'p':
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s[selected].s.Play();
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break;
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case 's':
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s[selected].s.Stop();
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break;
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case 'l':
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s[selected].s.SetStopMode(RageSound::M_LOOP);
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break;
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case 'a':
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s[selected].s.SetStopMode(RageSound::M_STOP);
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break;
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case 'c':
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s[selected].s.SetStopMode(RageSound::M_CONTINUE);
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break;
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/* case SDLK_LEFT:
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obj.SetX(obj.GetX() - 10);
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break;
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case SDLK_RIGHT:
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obj.SetX(obj.GetX() + 10);
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break;
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case SDLK_UP:
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obj.SetY(obj.GetY() - 10);
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break;
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case SDLK_DOWN:
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obj.SetY(obj.GetY() + 10);
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break;
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*/
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case SDLK_t:
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{
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SDL_Event *event;
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event = (SDL_Event *) malloc(sizeof(event));
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event->type = SDL_QUIT;
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SDL_PushEvent(event);
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}
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case SDLK_ESCAPE:
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{
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SCREENMAN->SetNewScreen( "ScreenTitleMenu" );
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}
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}
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}
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}
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void ScreenSandbox::HandleScreenMessage( const ScreenMessage SM )
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void ScreenSandbox::Update( float fDeltaTime )
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{
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switch( SM )
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{
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case SM_DoneClosingWipingLeft:
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break;
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case SM_DoneClosingWipingRight:
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break;
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case SM_DoneOpeningWipingLeft:
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break;
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case SM_DoneOpeningWipingRight:
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break;
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}
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Screen::Update(fDeltaTime);
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}
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