updated documentation for unlock data
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// Test file for Miryo's new Unlock system.
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// Songs are matched by name, not folder name
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// Songs/courses are matched by name, not folder name
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//
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// System modified by curewater
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//
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// The following methods are implemented:
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//
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// [DP] - Dance points, e.g. 2 per perfect, 1 per great, etc.
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// [DP]5000 would require 5000 dance points to unlock.
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//
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// [AP] - Arcade points, like MAX2 arcade
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// [AP]5000 would require 5000 arcade points to unlock.
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//
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// [SP] - Song points, like MAX2 Home
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// [SP]1000 would require 1000 song points to unlock.
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//
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// [CS] - Clear Stages, like 5th Home
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// [CS]100 would mean you have to clear 100 stages to unlock.
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//
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// [RO] - Roulette, unlocked by landing on it in roulette.
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// [RO]5 means the song is part of 'slot' 5.
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// DP - Dance points, e.g. 2 per perfect, 1 per great, etc.
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// AP - Arcade points, like MAX2 arcade
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// SP - Song points, like MAX2 Home
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// CS - Clear Stages, like 5th Home
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// RO - Roulette, unlocked by landing on it in roulette.
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//
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// To be implemented: Toasty, Clear Extra Stages, Fail Extra Stages.
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//
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// Courses will be implemented eventually, but not yet.
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// Songs are matched by title + subtitle.
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//
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// Any line not starting with #UNLOCK will be ignored.
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//
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// Sample lines:
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//
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// #UNLOCK:xenon:AP=10;
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// Song xenon requires 10 arcade points to unlock.
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//
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// #UNLOCK:the Legend of MAX:RO=3
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// Song "the Legend of Max" is in roulette slot 3.
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//
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// #UNLOCK:PARANOIA SURVIVOR MAX:CS=30,RO=3;
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// Song "Paranoia Surivvor MAX" is locked either by clearing
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// 30 stages, or by landing on it in roulette slot 3.
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//
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// #UNLOCK:POP 4:CS=50;
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// Course Pop 4 is locked until 50 stages are cleared.
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// (Stepmania doesn't distinguish between song and course titles
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// yet.
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//
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