Exposing GameState::JoinInput to Lua.
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@@ -2474,6 +2474,11 @@ public:
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static int Reset( T* p, lua_State *L ) { p->Reset(); return 0; }
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static int JoinPlayer( T* p, lua_State *L ) { p->JoinPlayer(Enum::Check<PlayerNumber>(L, 1)); return 0; }
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static int UnjoinPlayer( T* p, lua_State *L ) { p->UnjoinPlayer(Enum::Check<PlayerNumber>(L, 1)); return 0; }
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static int JoinInput( T* p, lua_State *L )
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{
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lua_pushboolean(L, p->JoinInput(Enum::Check<PlayerNumber>(L, 1)));
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return 1;
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}
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static int GetSongPercent( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSongPercent(FArg(1))); return 1; }
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DEFINE_METHOD( GetCurMusicSeconds, m_Position.m_fMusicSeconds )
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@@ -2606,6 +2611,7 @@ public:
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ADD_METHOD( Reset );
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ADD_METHOD( JoinPlayer );
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ADD_METHOD( UnjoinPlayer );
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ADD_METHOD( JoinInput );
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ADD_METHOD( GetSongPercent );
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ADD_METHOD( GetCurMusicSeconds );
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ADD_METHOD( GetCharacter );
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