Exposing GameState::JoinInput to Lua.

This commit is contained in:
Kyzentun
2014-02-12 15:45:26 -07:00
parent 7341280df8
commit 5bde20e897
3 changed files with 11 additions and 1 deletions
+6
View File
@@ -2474,6 +2474,11 @@ public:
static int Reset( T* p, lua_State *L ) { p->Reset(); return 0; }
static int JoinPlayer( T* p, lua_State *L ) { p->JoinPlayer(Enum::Check<PlayerNumber>(L, 1)); return 0; }
static int UnjoinPlayer( T* p, lua_State *L ) { p->UnjoinPlayer(Enum::Check<PlayerNumber>(L, 1)); return 0; }
static int JoinInput( T* p, lua_State *L )
{
lua_pushboolean(L, p->JoinInput(Enum::Check<PlayerNumber>(L, 1)));
return 1;
}
static int GetSongPercent( T* p, lua_State *L ) { lua_pushnumber(L, p->GetSongPercent(FArg(1))); return 1; }
DEFINE_METHOD( GetCurMusicSeconds, m_Position.m_fMusicSeconds )
@@ -2606,6 +2611,7 @@ public:
ADD_METHOD( Reset );
ADD_METHOD( JoinPlayer );
ADD_METHOD( UnjoinPlayer );
ADD_METHOD( JoinInput );
ADD_METHOD( GetSongPercent );
ADD_METHOD( GetCurMusicSeconds );
ADD_METHOD( GetCharacter );