remove confusing overlap between "requirements met" and "unlocked"
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@@ -127,7 +127,7 @@ void SaveCatalogXml( LoadingWindow *loading_window )
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int iNumUnlockedCourses = 0;
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FOREACH_CONST( UnlockEntry, UNLOCKMAN->m_UnlockEntries, e )
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{
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if( e->IsLocked() )
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if( e->GetUnlockEntryStatus() == UnlockEntryStatus_Unlocked )
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continue;
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switch( e->m_Type )
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{
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@@ -11,7 +11,7 @@ void ScreenUnlockBrowse::Init()
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FOREACH_CONST( UnlockEntry, UNLOCKMAN->m_UnlockEntries, ue )
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{
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GameCommand gc;
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if( ue->IsRequirementMet() )
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if( ue->GetUnlockEntryStatus() >= UnlockEntryStatus_RequirementsMet )
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gc.m_bInvalid = false;
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gc.m_iIndex = ue - UNLOCKMAN->m_UnlockEntries.begin();
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gc.m_iUnlockEntryID = ue->m_iEntryID;
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@@ -1,15 +1,23 @@
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#include "global.h"
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#include "ScreenUnlockCelebrate.h"
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#include "UnlockManager.h"
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#include "LuaFunctions.h"
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REGISTER_SCREEN_CLASS( ScreenUnlockCelebrate );
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static int g_iUnlockEntryIndexToCelebrate = 0;
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LuaFunction( GetUnlockEntryIndexToCelebrate, g_iUnlockEntryIndexToCelebrate );
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void ScreenUnlockCelebrate::Init()
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{
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// We shouldn't be called if there aren't any unlocks to celebrate
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ASSERT( UNLOCKMAN->AnyUnlocksToCelebrate() );
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g_iUnlockEntryIndexToCelebrate = UNLOCKMAN->GetUnlockEntryIndexToCelebrate();
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UNLOCKMAN->UnlockEntryIndex( g_iUnlockEntryIndexToCelebrate );
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ScreenUnlockBrowse::Init();
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}
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@@ -31,10 +39,6 @@ void ScreenUnlockCelebrate::MenuDown( const InputEventPlus &input )
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void ScreenUnlockCelebrate::MenuStart( PlayerNumber pn )
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{
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// Mark this unlock as celebrated
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int iUnlockIndex = UNLOCKMAN->GetUnlockEntryIndexToCelebrate();
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UNLOCKMAN->UnlockEntryIndex( iUnlockIndex );
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ScreenUnlockBrowse::MenuStart( pn );
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}
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@@ -292,14 +292,17 @@ bool UnlockEntry::IsValid() const
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}
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}
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bool UnlockEntry::IsRequirementMet() const
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UnlockEntryStatus UnlockEntry::GetUnlockEntryStatus() const
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{
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if( m_iEntryID != -1 && PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.find(m_iEntryID) != PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.end() )
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return UnlockEntryStatus_Unlocked;
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float fScores[NUM_UnlockRequirement];
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UNLOCKMAN->GetPoints( PROFILEMAN->GetMachineProfile(), fScores );
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for( int i = 0; i < NUM_UnlockRequirement; ++i )
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if( m_fRequirement[i] && fScores[i] >= m_fRequirement[i] )
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return true;
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return UnlockEntryStatus_RequirementsMet;
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if( m_bRequirePassHardSteps && m_pSong )
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{
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@@ -311,18 +314,11 @@ bool UnlockEntry::IsRequirementMet() const
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);
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FOREACH_CONST( Steps*, vp, s )
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if( PROFILEMAN->GetMachineProfile()->HasPassedSteps( m_pSong, *s ) )
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return true;
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return UnlockEntryStatus_RequirementsMet;
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}
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return false;
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}
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bool UnlockEntry::IsLocked() const
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{
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if( m_iEntryID != -1 && PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.find(m_iEntryID) != PROFILEMAN->GetMachineProfile()->m_UnlockedEntryIDs.end() )
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return false;
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return true;
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return UnlockEntryStatus_RequrementsNotMet;
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}
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RString UnlockEntry::GetDescription() const
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@@ -616,21 +612,22 @@ int UnlockManager::GetNumUnlocks() const
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return m_UnlockEntries.size();
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}
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bool UnlockManager::AnyRequirementsAreMet() const
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int UnlockManager::GetNumUnlocked() const
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{
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int count = 0;
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FOREACH_CONST( UnlockEntry, m_UnlockEntries, ue )
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{
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if( ue->IsRequirementMet() )
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return true;
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if( ue->GetUnlockEntryStatus() == UnlockEntryStatus_Unlocked )
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count++;
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}
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return false;
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return count;
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}
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int UnlockManager::GetUnlockEntryIndexToCelebrate() const
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{
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FOREACH_CONST( UnlockEntry, m_UnlockEntries, ue )
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{
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if( ue->IsRequirementMet() && ue->IsLocked() )
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if( ue->GetUnlockEntryStatus() == UnlockEntryStatus_RequirementsMet )
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return ue - m_UnlockEntries.begin();
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}
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return -1;
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@@ -683,7 +680,6 @@ public:
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LunaUnlockEntry() { LUA->Register( Register ); }
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static int IsLocked( T* p, lua_State *L ) { lua_pushboolean(L, p->IsLocked() ); return 1; }
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static int IsRequirementMet( T* p, lua_State *L ) { lua_pushboolean(L, p->IsRequirementMet() ); return 1; }
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static int GetDescription( T* p, lua_State *L ) { lua_pushstring(L, p->GetDescription() ); return 1; }
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static int GetUnlockRewardType( T* p, lua_State *L ) { lua_pushnumber(L, p->m_Type ); return 1; }
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static int GetRequirement( T* p, lua_State *L ) { UnlockRequirement i = (UnlockRequirement)IArg(1); lua_pushnumber(L, p->m_fRequirement[i] ); return 1; }
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@@ -692,7 +688,6 @@ public:
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static void Register(lua_State *L)
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{
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ADD_METHOD( IsLocked );
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ADD_METHOD( IsRequirementMet );
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ADD_METHOD( GetDescription );
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ADD_METHOD( GetUnlockRewardType );
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ADD_METHOD( GetRequirement );
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@@ -714,8 +709,7 @@ public:
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static int UnlockEntryIndex( T* p, lua_State *L ) { int iUnlockEntryID = IArg(1); p->UnlockEntryIndex(iUnlockEntryID); return 0; }
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static int PreferUnlockEntryID( T* p, lua_State *L ) { int iUnlockEntryID = IArg(1); p->PreferUnlockEntryID(iUnlockEntryID); return 0; }
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static int GetNumUnlocks( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumUnlocks() ); return 1; }
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static int AnyRequirementsAreMet( T* p, lua_State *L ) { lua_pushboolean( L, p->AnyRequirementsAreMet() ); return 1; }
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static int GetUnlockEntryIndexToCelebrate( T* p, lua_State *L ) { lua_pushnumber( L, p->GetUnlockEntryIndexToCelebrate() ); return 1; }
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static int GetNumUnlocked( T* p, lua_State *L ) { lua_pushnumber( L, p->GetNumUnlocked() ); return 1; }
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static int AnyUnlocksToCelebrate( T* p, lua_State *L ) { lua_pushboolean( L, p->AnyUnlocksToCelebrate() ); return 1; }
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static int GetUnlockEntry( T* p, lua_State *L ) { int iIndex = IArg(1); p->m_UnlockEntries[iIndex].PushSelf(L); return 1; }
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static int GetSongsUnlockedByEntryID( T* p, lua_State *L )
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@@ -744,8 +738,7 @@ public:
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ADD_METHOD( UnlockEntryIndex );
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ADD_METHOD( PreferUnlockEntryID );
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ADD_METHOD( GetNumUnlocks );
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ADD_METHOD( AnyRequirementsAreMet );
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ADD_METHOD( GetUnlockEntryIndexToCelebrate );
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ADD_METHOD( GetNumUnlocked );
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ADD_METHOD( AnyUnlocksToCelebrate );
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ADD_METHOD( GetUnlockEntry );
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ADD_METHOD( GetSongsUnlockedByEntryID );
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@@ -39,6 +39,11 @@ enum UnlockRewardType {
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const RString& UnlockRewardTypeToString( UnlockRewardType i );
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const RString& UnlockRewardTypeToLocalizedString( UnlockRewardType i );
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enum UnlockEntryStatus {
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UnlockEntryStatus_RequrementsNotMet,
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UnlockEntryStatus_RequirementsMet,
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UnlockEntryStatus_Unlocked,
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};
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class UnlockEntry
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{
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@@ -70,8 +75,9 @@ public:
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int m_iEntryID;
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bool IsValid() const;
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bool IsRequirementMet() const;
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bool IsLocked() const;
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bool IsLocked() const { return GetUnlockEntryStatus() != UnlockEntryStatus_Unlocked; }
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//bool IsUnlocked() const { return !IsLocked(); }
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UnlockEntryStatus GetUnlockEntryStatus() const;
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RString GetModifier() const { return m_cmd.GetArg(1).s; }
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RString GetDescription() const;
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RString GetBannerFile() const;
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@@ -104,7 +110,7 @@ public:
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// Gets number of unlocks for title screen
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int GetNumUnlocks() const;
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bool AnyRequirementsAreMet() const;
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int GetNumUnlocked() const;
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int GetUnlockEntryIndexToCelebrate() const;
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bool AnyUnlocksToCelebrate() const;
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