remove ResolvePath calls; this is done automatically and has been a noop
for a long time
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@@ -81,7 +81,6 @@ void RageBitmapTexture::Create()
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/* Create (and return) a surface ready to be loaded to OpenGL */
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/* Load the image into an SDL surface. */
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ResolvePath( actualID.filename );
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SDL_Surface *img = SDL_LoadImage( actualID.filename );
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/* Tolerate corrupt/unknown images. */
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