remove ResolvePath calls; this is done automatically and has been a noop

for a long time
This commit is contained in:
Glenn Maynard
2004-02-27 05:42:44 +00:00
parent 72955df2af
commit 5b5834acba
3 changed files with 0 additions and 5 deletions
-1
View File
@@ -81,7 +81,6 @@ void RageBitmapTexture::Create()
/* Create (and return) a surface ready to be loaded to OpenGL */
/* Load the image into an SDL surface. */
ResolvePath( actualID.filename );
SDL_Surface *img = SDL_LoadImage( actualID.filename );
/* Tolerate corrupt/unknown images. */
-1
View File
@@ -164,7 +164,6 @@ bool RageSound::Load(CString sSoundFilePath, int precache)
Unload();
m_sFilePath = sSoundFilePath;
ResolvePath( m_sFilePath );
position = 0;
-3
View File
@@ -534,7 +534,6 @@ CString DerefRedir(const CString &path)
if( GetExtension(path) != "redir" )
{
CString path2 = path;
ResolvePath( path2 );
return path2;
}
@@ -550,8 +549,6 @@ CString DerefRedir(const CString &path)
CollapsePath( path2 );
ResolvePath( path2 );
if( !DoesFileExist(path2) )
RageException::Throw( "The redirect '%s' references a file '%s' which doesn't exist.", path.c_str(), path2.c_str() );