Allow the pump controls in _fallback's ScreenSelectProfile overlay; themes shouldn't have this problem anymore :)
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@@ -199,7 +199,7 @@ local t = Def.ActorFrame {
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end;
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CodeMessageCommand = function(self, params)
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if params.Name == 'Start' then
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if params.Name == 'Start' or params.Name == 'Center' then
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MESSAGEMAN:Broadcast("StartButton");
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if not GAMESTATE:IsHumanPlayer(params.PlayerNumber) then
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SCREENMAN:GetTopScreen():SetProfileIndex(params.PlayerNumber, -1);
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@@ -207,7 +207,7 @@ local t = Def.ActorFrame {
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SCREENMAN:GetTopScreen():Finish();
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end;
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end;
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if params.Name == 'Up' or params.Name == 'Up2' then
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if params.Name == 'Up' or params.Name == 'Up2' or params.Name == 'DownLeft' then
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if GAMESTATE:IsHumanPlayer(params.PlayerNumber) then
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local ind = SCREENMAN:GetTopScreen():GetProfileIndex(params.PlayerNumber);
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if ind > 1 then
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@@ -218,7 +218,7 @@ local t = Def.ActorFrame {
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end;
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end;
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end;
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if params.Name == 'Down' or params.Name == 'Down2' then
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if params.Name == 'Down' or params.Name == 'Down2' or params.Name == 'DownRight' then
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if GAMESTATE:IsHumanPlayer(params.PlayerNumber) then
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local ind = SCREENMAN:GetTopScreen():GetProfileIndex(params.PlayerNumber);
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if ind > 0 then
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