From 5b4965b584edfa6cf99b0b886abb286f5eb168c3 Mon Sep 17 00:00:00 2001 From: AJ Kelly Date: Thu, 9 Sep 2010 12:08:39 -0500 Subject: [PATCH] Allow the pump controls in _fallback's ScreenSelectProfile overlay; themes shouldn't have this problem anymore :) --- .../_fallback/BGAnimations/ScreenSelectProfile overlay.lua | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Themes/_fallback/BGAnimations/ScreenSelectProfile overlay.lua b/Themes/_fallback/BGAnimations/ScreenSelectProfile overlay.lua index 8f850e2ddb..bca356e760 100644 --- a/Themes/_fallback/BGAnimations/ScreenSelectProfile overlay.lua +++ b/Themes/_fallback/BGAnimations/ScreenSelectProfile overlay.lua @@ -199,7 +199,7 @@ local t = Def.ActorFrame { end; CodeMessageCommand = function(self, params) - if params.Name == 'Start' then + if params.Name == 'Start' or params.Name == 'Center' then MESSAGEMAN:Broadcast("StartButton"); if not GAMESTATE:IsHumanPlayer(params.PlayerNumber) then SCREENMAN:GetTopScreen():SetProfileIndex(params.PlayerNumber, -1); @@ -207,7 +207,7 @@ local t = Def.ActorFrame { SCREENMAN:GetTopScreen():Finish(); end; end; - if params.Name == 'Up' or params.Name == 'Up2' then + if params.Name == 'Up' or params.Name == 'Up2' or params.Name == 'DownLeft' then if GAMESTATE:IsHumanPlayer(params.PlayerNumber) then local ind = SCREENMAN:GetTopScreen():GetProfileIndex(params.PlayerNumber); if ind > 1 then @@ -218,7 +218,7 @@ local t = Def.ActorFrame { end; end; end; - if params.Name == 'Down' or params.Name == 'Down2' then + if params.Name == 'Down' or params.Name == 'Down2' or params.Name == 'DownRight' then if GAMESTATE:IsHumanPlayer(params.PlayerNumber) then local ind = SCREENMAN:GetTopScreen():GetProfileIndex(params.PlayerNumber); if ind > 0 then