Added more functionality to RoomInfoDisplay

This commit is contained in:
Josh Allen
2006-01-21 03:46:19 +00:00
parent 3ca52dd0f4
commit 5a9a621111
2 changed files with 157 additions and 3 deletions
+128 -1
View File
@@ -4,6 +4,7 @@
#include "RageUtil.h"
#include "ScreenTextEntry.h"
#include "LocalizedString.h"
#include "NetworkSyncManager.h"
AutoScreenMessage( SM_BackFromRoomName )
@@ -114,7 +115,11 @@ void RoomWheel::Update( float fDeltaTime )
void RoomWheel::Move(int n)
{
if ((n == 0) && (m_iSelection >= m_offset))
m_roomInfo.SetRoom( GetItem(m_iSelection) );
{
const RoomWheelData* data = GetItem(m_iSelection-m_offset);
if (data != NULL)
m_roomInfo.SetRoom( data );
}
else
m_roomInfo.RetractInfoBox();
@@ -131,6 +136,15 @@ void RoomWheel::RemoveItem( int index )
WheelBase::RemoveItem(index + m_offset);
}
RoomInfoDisplay::~RoomInfoDisplay()
{
for (int i = 0; i < m_playersList.size(); i++)
{
this->RemoveChild(m_playersList[i]);
SAFE_DELETE(m_playersList[i]);
}
}
void RoomInfoDisplay::DeployInfoBox()
{
if (m_state == CLOSED)
@@ -154,14 +168,69 @@ void RoomInfoDisplay::Load( CString sType )
SetName(sType);
DEPLOY_DELAY.Load(sType, "DeployDelay");
RETRACT_DELAY.Load(sType, "RetractDelay");
PLAYERLISTX.Load(sType, "PlayerListElementX");
PLAYERLISTY.Load(sType, "PlayerListElementY");
PLAYERLISTOFFSETX.Load(sType, "PlayerListElementOffsetX");
PLAYERLISTOFFSETY.Load(sType, "PlayerListElementOffsetY");
m_state = LOCKED;
m_numPlayers = m_maxPlayers = 0;
m_bg.SetName("Background");
m_bg.SetWidth( THEME->GetMetricF(sType,"BackgroundWidth") );
m_bg.SetHeight( THEME->GetMetricF(sType,"BackgroundHeight") );
this->AddChild(&m_bg);
m_Title.LoadFromFont( THEME->GetPathF(sType,"text") );
m_Title.SetName("RoomTitle");
m_Title.SetShadowLength( 0 );
m_Title.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_Title);
this->AddChild(&m_Title);
m_Desc.LoadFromFont( THEME->GetPathF(sType,"text") );
m_Desc.SetName("RoomDesc");
m_Desc.SetShadowLength( 0 );
m_Desc.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_Desc);
this->AddChild(&m_Desc);
m_lastRound.LoadFromFont( THEME->GetPathF(sType,"text") );
m_lastRound.SetName("LastRound");
m_lastRound.SetText("Last Round Info:");
m_lastRound.SetShadowLength( 0 );
m_lastRound.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_lastRound);
this->AddChild(&m_lastRound);
m_songTitle.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songTitle.SetName("SongTitle");
m_songTitle.SetShadowLength( 0 );
m_songTitle.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_songTitle);
this->AddChild(&m_songTitle);
m_songSub.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songSub.SetName("SongSubTitle");
m_songSub.SetShadowLength( 0 );
m_songSub.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_songSub);
this->AddChild(&m_songSub);
m_songArtist.LoadFromFont( THEME->GetPathF(sType,"text") );
m_songArtist.SetName("SongArtist");
m_songArtist.SetShadowLength( 0 );
m_songArtist.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_songArtist);
this->AddChild(&m_songArtist);
m_players.LoadFromFont( THEME->GetPathF(sType,"text") );
m_players.SetName("Players");
m_players.SetShadowLength( 0 );
m_players.SetHorizAlign( align_left );
SET_XY_AND_ON_COMMAND(m_players);
this->AddChild(&m_players);
SET_XY_AND_ON_COMMAND( this );
OFF_COMMAND(this);
StopTweening();
@@ -171,6 +240,13 @@ void RoomInfoDisplay::SetRoom( const RoomWheelData* roomData )
{
m_state = CLOSED;
m_deployDelay.Touch();
m_Title.SetText(ssprintf("Name: %s", roomData->m_sText.c_str()));
m_Desc.SetText(ssprintf("Description: %s", roomData->m_sDesc.c_str()));
m_songTitle.SetText(ssprintf("Title: %s", NULL));
m_songSub.SetText(ssprintf("Subtitle: %s", NULL));
m_songArtist.SetText(ssprintf("Artist: %s", NULL));
m_players.SetText(ssprintf("Players (%d/%d):", m_numPlayers, m_maxPlayers));
}
void RoomInfoDisplay::Update( float fDeltaTime )
@@ -183,6 +259,57 @@ void RoomInfoDisplay::Update( float fDeltaTime )
ActorFrame::Update(fDeltaTime);
}
void RoomInfoDisplay::RequestRoomInfo()
{
NSMAN->m_SMOnlinePacket.ClearPacket();
NSMAN->m_SMOnlinePacket.Write1((uint8_t)3); //Request Room Info
NSMAN->m_SMOnlinePacket.WriteNT(m_Title.GetText());
NSMAN->SendSMOnline( );
}
void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info)
{
m_songTitle.SetText(info.songTitle);
m_songSub.SetText(info.songSubTitle);
m_songArtist.SetText(info.songArtist);
m_numPlayers = info.numPlayers;
m_maxPlayers = info.maxPlayers;
vector<CString> players;
if (m_playersList.size() > info.players.size())
{
for (int i = info.players.size(); i < m_playersList.size(); i++)
{
//if our old list is larger remove some elements
this->RemoveChild(m_playersList[i]);
SAFE_DELETE(m_playersList[i]);
}
m_playersList.resize(info.players.size());
}
else if (m_playersList.size() < info.players.size())
{
//add elements if our old list is smaller
int oldsize = m_playersList.size();
m_playersList.resize(info.players.size());
for (int i = oldsize; i < m_playersList.size(); i++)
{
m_playersList[i] = new BitmapText;
m_playersList[i]->LoadFromFont( THEME->GetPathF(GetName(),"text") );
m_playersList[i]->SetName("PlayersListElement");
m_playersList[i]->SetShadowLength( 0 );
m_playersList[i]->SetHorizAlign( align_left );
m_playersList[i]->SetX(PLAYERLISTX + (i * PLAYERLISTOFFSETX));
m_playersList[i]->SetY(PLAYERLISTY + (i * PLAYERLISTOFFSETY));
ON_COMMAND(m_playersList[i]);
this->AddChild(&m_players);
}
}
for (int i = 0; i < m_playersList.size(); i++)
m_playersList[i]->SetText(info.players[i]);
}
/*
* (c) 2004 Josh Allen
* All rights reserved.
+29 -2
View File
@@ -34,15 +34,28 @@ private:
ThemeMetric<apActorCommands> DESC_ON_COMMAND;
};
struct RoomInfo
{
CString songTitle;
CString songSubTitle;
CString songArtist;
int numPlayers;
int maxPlayers;
vector<CString> players;
};
class RoomInfoDisplay : public ActorFrame
{
public:
~RoomInfoDisplay();
virtual void Load( CString sType );
virtual void Update( float fDeltaTime );
void SetRoom( const RoomWheelData* roomData );
void SetRoomInfo( const RoomInfo& info);
void DeployInfoBox();
void RetractInfoBox();
private:
void RequestRoomInfo();
enum RoomInfoDisplayState
{
OPEN = 0,
@@ -52,8 +65,18 @@ private:
RoomInfoDisplayState m_state;
Quad m_bg;
BitmapText m_sTitle;
BitmapText m_sDesc;
BitmapText m_Title;
BitmapText m_Desc;
BitmapText m_lastRound;
BitmapText m_songTitle;
BitmapText m_songSub;
BitmapText m_songArtist;
int m_numPlayers;
int m_maxPlayers;
BitmapText m_players;
vector<BitmapText*> m_playersList;
RageTimer m_deployDelay;
@@ -61,6 +84,10 @@ private:
ThemeMetric<float> Y;
ThemeMetric<float> DEPLOY_DELAY;
ThemeMetric<float> RETRACT_DELAY;
ThemeMetric<float> PLAYERLISTX;
ThemeMetric<float> PLAYERLISTY;
ThemeMetric<float> PLAYERLISTOFFSETX;
ThemeMetric<float> PLAYERLISTOFFSETY;
};
class RoomWheel : public WheelBase {