Added more functionality to RoomInfoDisplay
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+128
-1
@@ -4,6 +4,7 @@
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#include "RageUtil.h"
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#include "ScreenTextEntry.h"
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#include "LocalizedString.h"
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#include "NetworkSyncManager.h"
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AutoScreenMessage( SM_BackFromRoomName )
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@@ -114,7 +115,11 @@ void RoomWheel::Update( float fDeltaTime )
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void RoomWheel::Move(int n)
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{
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if ((n == 0) && (m_iSelection >= m_offset))
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m_roomInfo.SetRoom( GetItem(m_iSelection) );
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{
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const RoomWheelData* data = GetItem(m_iSelection-m_offset);
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if (data != NULL)
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m_roomInfo.SetRoom( data );
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}
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else
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m_roomInfo.RetractInfoBox();
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@@ -131,6 +136,15 @@ void RoomWheel::RemoveItem( int index )
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WheelBase::RemoveItem(index + m_offset);
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}
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RoomInfoDisplay::~RoomInfoDisplay()
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{
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for (int i = 0; i < m_playersList.size(); i++)
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{
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this->RemoveChild(m_playersList[i]);
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SAFE_DELETE(m_playersList[i]);
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}
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}
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void RoomInfoDisplay::DeployInfoBox()
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{
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if (m_state == CLOSED)
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@@ -154,14 +168,69 @@ void RoomInfoDisplay::Load( CString sType )
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SetName(sType);
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DEPLOY_DELAY.Load(sType, "DeployDelay");
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RETRACT_DELAY.Load(sType, "RetractDelay");
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PLAYERLISTX.Load(sType, "PlayerListElementX");
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PLAYERLISTY.Load(sType, "PlayerListElementY");
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PLAYERLISTOFFSETX.Load(sType, "PlayerListElementOffsetX");
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PLAYERLISTOFFSETY.Load(sType, "PlayerListElementOffsetY");
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m_state = LOCKED;
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m_numPlayers = m_maxPlayers = 0;
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m_bg.SetName("Background");
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m_bg.SetWidth( THEME->GetMetricF(sType,"BackgroundWidth") );
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m_bg.SetHeight( THEME->GetMetricF(sType,"BackgroundHeight") );
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this->AddChild(&m_bg);
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m_Title.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_Title.SetName("RoomTitle");
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m_Title.SetShadowLength( 0 );
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m_Title.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_Title);
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this->AddChild(&m_Title);
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m_Desc.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_Desc.SetName("RoomDesc");
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m_Desc.SetShadowLength( 0 );
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m_Desc.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_Desc);
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this->AddChild(&m_Desc);
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m_lastRound.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_lastRound.SetName("LastRound");
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m_lastRound.SetText("Last Round Info:");
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m_lastRound.SetShadowLength( 0 );
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m_lastRound.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_lastRound);
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this->AddChild(&m_lastRound);
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m_songTitle.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_songTitle.SetName("SongTitle");
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m_songTitle.SetShadowLength( 0 );
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m_songTitle.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_songTitle);
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this->AddChild(&m_songTitle);
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m_songSub.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_songSub.SetName("SongSubTitle");
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m_songSub.SetShadowLength( 0 );
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m_songSub.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_songSub);
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this->AddChild(&m_songSub);
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m_songArtist.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_songArtist.SetName("SongArtist");
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m_songArtist.SetShadowLength( 0 );
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m_songArtist.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_songArtist);
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this->AddChild(&m_songArtist);
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m_players.LoadFromFont( THEME->GetPathF(sType,"text") );
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m_players.SetName("Players");
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m_players.SetShadowLength( 0 );
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m_players.SetHorizAlign( align_left );
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SET_XY_AND_ON_COMMAND(m_players);
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this->AddChild(&m_players);
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SET_XY_AND_ON_COMMAND( this );
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OFF_COMMAND(this);
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StopTweening();
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@@ -171,6 +240,13 @@ void RoomInfoDisplay::SetRoom( const RoomWheelData* roomData )
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{
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m_state = CLOSED;
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m_deployDelay.Touch();
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m_Title.SetText(ssprintf("Name: %s", roomData->m_sText.c_str()));
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m_Desc.SetText(ssprintf("Description: %s", roomData->m_sDesc.c_str()));
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m_songTitle.SetText(ssprintf("Title: %s", NULL));
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m_songSub.SetText(ssprintf("Subtitle: %s", NULL));
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m_songArtist.SetText(ssprintf("Artist: %s", NULL));
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m_players.SetText(ssprintf("Players (%d/%d):", m_numPlayers, m_maxPlayers));
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}
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void RoomInfoDisplay::Update( float fDeltaTime )
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@@ -183,6 +259,57 @@ void RoomInfoDisplay::Update( float fDeltaTime )
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ActorFrame::Update(fDeltaTime);
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}
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void RoomInfoDisplay::RequestRoomInfo()
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{
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NSMAN->m_SMOnlinePacket.ClearPacket();
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NSMAN->m_SMOnlinePacket.Write1((uint8_t)3); //Request Room Info
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NSMAN->m_SMOnlinePacket.WriteNT(m_Title.GetText());
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NSMAN->SendSMOnline( );
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}
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void RoomInfoDisplay::SetRoomInfo( const RoomInfo& info)
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{
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m_songTitle.SetText(info.songTitle);
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m_songSub.SetText(info.songSubTitle);
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m_songArtist.SetText(info.songArtist);
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m_numPlayers = info.numPlayers;
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m_maxPlayers = info.maxPlayers;
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vector<CString> players;
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if (m_playersList.size() > info.players.size())
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{
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for (int i = info.players.size(); i < m_playersList.size(); i++)
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{
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//if our old list is larger remove some elements
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this->RemoveChild(m_playersList[i]);
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SAFE_DELETE(m_playersList[i]);
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}
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m_playersList.resize(info.players.size());
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}
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else if (m_playersList.size() < info.players.size())
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{
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//add elements if our old list is smaller
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int oldsize = m_playersList.size();
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m_playersList.resize(info.players.size());
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for (int i = oldsize; i < m_playersList.size(); i++)
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{
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m_playersList[i] = new BitmapText;
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m_playersList[i]->LoadFromFont( THEME->GetPathF(GetName(),"text") );
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m_playersList[i]->SetName("PlayersListElement");
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m_playersList[i]->SetShadowLength( 0 );
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m_playersList[i]->SetHorizAlign( align_left );
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m_playersList[i]->SetX(PLAYERLISTX + (i * PLAYERLISTOFFSETX));
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m_playersList[i]->SetY(PLAYERLISTY + (i * PLAYERLISTOFFSETY));
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ON_COMMAND(m_playersList[i]);
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this->AddChild(&m_players);
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}
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}
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for (int i = 0; i < m_playersList.size(); i++)
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m_playersList[i]->SetText(info.players[i]);
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}
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/*
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* (c) 2004 Josh Allen
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* All rights reserved.
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@@ -34,15 +34,28 @@ private:
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ThemeMetric<apActorCommands> DESC_ON_COMMAND;
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};
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struct RoomInfo
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{
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CString songTitle;
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CString songSubTitle;
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CString songArtist;
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int numPlayers;
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int maxPlayers;
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vector<CString> players;
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};
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class RoomInfoDisplay : public ActorFrame
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{
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public:
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~RoomInfoDisplay();
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virtual void Load( CString sType );
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virtual void Update( float fDeltaTime );
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void SetRoom( const RoomWheelData* roomData );
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void SetRoomInfo( const RoomInfo& info);
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void DeployInfoBox();
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void RetractInfoBox();
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private:
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void RequestRoomInfo();
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enum RoomInfoDisplayState
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{
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OPEN = 0,
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@@ -52,8 +65,18 @@ private:
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RoomInfoDisplayState m_state;
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Quad m_bg;
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BitmapText m_sTitle;
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BitmapText m_sDesc;
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BitmapText m_Title;
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BitmapText m_Desc;
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BitmapText m_lastRound;
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BitmapText m_songTitle;
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BitmapText m_songSub;
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BitmapText m_songArtist;
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int m_numPlayers;
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int m_maxPlayers;
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BitmapText m_players;
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vector<BitmapText*> m_playersList;
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RageTimer m_deployDelay;
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@@ -61,6 +84,10 @@ private:
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ThemeMetric<float> Y;
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ThemeMetric<float> DEPLOY_DELAY;
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ThemeMetric<float> RETRACT_DELAY;
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ThemeMetric<float> PLAYERLISTX;
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ThemeMetric<float> PLAYERLISTY;
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ThemeMetric<float> PLAYERLISTOFFSETX;
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ThemeMetric<float> PLAYERLISTOFFSETY;
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};
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class RoomWheel : public WheelBase {
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