merge code for common GameButtons

This commit is contained in:
Glenn Maynard
2007-01-11 06:31:48 +00:00
parent 606daa7808
commit 59da84966f
3 changed files with 15 additions and 113 deletions
-110
View File
@@ -136,17 +136,6 @@ static Game g_Games[NUM_GAMES] =
{ "UpLeft", GameButtonType_Step, NO_DEFAULT_KEY, KEY_KP_C7 },
{ "UpRight", GameButtonType_Step, NO_DEFAULT_KEY, KEY_KP_C9 },
},
{ // m_DedicatedMenuButton
GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
GAME_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
GAME_BUTTON_MENUUP, // MENU_BUTTON_UP
GAME_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
GAME_BUTTON_START, // MENU_BUTTON_START
GAME_BUTTON_SELECT, // MENU_BUTTON_SELECT
GAME_BUTTON_BACK, // MENU_BUTTON_BACK
GAME_BUTTON_COIN, // MENU_BUTTON_COIN
GAME_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
DANCE_BUTTON_LEFT, // MENU_BUTTON_LEFT
DANCE_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
@@ -188,17 +177,6 @@ static Game g_Games[NUM_GAMES] =
{ "DownLeft", GameButtonType_Step, KEY_Cz, KEY_KP_C1 },
{ "DownRight", GameButtonType_Step, KEY_Cc, KEY_KP_C3 },
},
{ // m_DedicatedMenuButton
GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
GAME_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
GAME_BUTTON_MENUUP, // MENU_BUTTON_UP
GAME_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
GAME_BUTTON_START, // MENU_BUTTON_START
GAME_BUTTON_SELECT, // MENU_BUTTON_SELECT
GAME_BUTTON_BACK, // MENU_BUTTON_BACK
GAME_BUTTON_COIN, // MENU_BUTTON_COIN
GAME_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
PUMP_BUTTON_DOWNLEFT, // MENU_BUTTON_LEFT
PUMP_BUTTON_DOWNRIGHT, // MENU_BUTTON_RIGHT
@@ -242,17 +220,6 @@ static Game g_Games[NUM_GAMES] =
{ "HandLrLeft", GameButtonType_Step, KEY_Cs, NO_DEFAULT_KEY },
{ "HandLrRight", GameButtonType_Step, KEY_Cf, NO_DEFAULT_KEY },
},
{ // m_DedicatedMenuButton
GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
GAME_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
GAME_BUTTON_MENUUP, // MENU_BUTTON_UP
GAME_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
GAME_BUTTON_START, // MENU_BUTTON_START
GAME_BUTTON_SELECT, // MENU_BUTTON_SELECT
GAME_BUTTON_BACK, // MENU_BUTTON_BACK
GAME_BUTTON_COIN, // MENU_BUTTON_COIN
GAME_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
EZ2_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
EZ2_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
@@ -294,17 +261,6 @@ static Game g_Games[NUM_GAMES] =
{ "UpRight", GameButtonType_Step, KEY_Cv, NO_DEFAULT_KEY },
{ "Right", GameButtonType_Step, KEY_Cb, NO_DEFAULT_KEY },
},
{ // m_DedicatedMenuButton
GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
GAME_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
GAME_BUTTON_MENUUP, // MENU_BUTTON_UP
GAME_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
GAME_BUTTON_START, // MENU_BUTTON_START
GAME_BUTTON_SELECT, // MENU_BUTTON_SELECT
GAME_BUTTON_BACK, // MENU_BUTTON_BACK
GAME_BUTTON_COIN, // MENU_BUTTON_COIN
GAME_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
PARA_BUTTON_LEFT, // MENU_BUTTON_LEFT
PARA_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
@@ -349,17 +305,6 @@ static Game g_Games[NUM_GAMES] =
{ "FootDownRight", GameButtonType_Step, KEY_Cc, NO_DEFAULT_KEY },
{ "HandRight", GameButtonType_Step, KEY_Cd, NO_DEFAULT_KEY },
},
{ // m_DedicatedMenuButton
GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
GAME_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
GAME_BUTTON_MENUUP, // MENU_BUTTON_UP
GAME_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
GAME_BUTTON_START, // MENU_BUTTON_START
GAME_BUTTON_SELECT, // MENU_BUTTON_SELECT
GAME_BUTTON_BACK, // MENU_BUTTON_BACK
GAME_BUTTON_COIN, // MENU_BUTTON_COIN
GAME_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
DS3DDX_BUTTON_HANDLEFT, // MENU_BUTTON_LEFT
DS3DDX_BUTTON_HANDRIGHT, // MENU_BUTTON_RIGHT
@@ -405,17 +350,6 @@ static Game g_Games[NUM_GAMES] =
{ "Scratch up", GameButtonType_Step, KEY_LSHIFT, NO_DEFAULT_KEY },
{ "Scratch down", GameButtonType_Step, NO_DEFAULT_KEY, NO_DEFAULT_KEY },
},
{ // m_DedicatedMenuButton
GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
GAME_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
GAME_BUTTON_MENUUP, // MENU_BUTTON_UP
GAME_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
GAME_BUTTON_START, // MENU_BUTTON_START
GAME_BUTTON_SELECT, // MENU_BUTTON_SELECT
GAME_BUTTON_BACK, // MENU_BUTTON_BACK
GAME_BUTTON_COIN, // MENU_BUTTON_COIN
GAME_BUTTON_OPERATOR, // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
BEAT_BUTTON_KEY1, // MENU_BUTTON_LEFT
BEAT_BUTTON_KEY3, // MENU_BUTTON_RIGHT
@@ -456,17 +390,6 @@ static Game g_Games[NUM_GAMES] =
{ "HandLrLeft", GameButtonType_Step, KEY_Cz, KEY_KP_C1 },
{ "HandLrRight", GameButtonType_Step, KEY_Cx, KEY_KP_C2 },
},
{ // m_DedicatedMenuButton
GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
GAME_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
GAME_BUTTON_MENUUP, // MENU_BUTTON_UP
GAME_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
GAME_BUTTON_START, // MENU_BUTTON_START
GAME_BUTTON_SELECT, // MENU_BUTTON_SELECT
GAME_BUTTON_BACK, // MENU_BUTTON_BACK
GAME_BUTTON_COIN, // MENU_BUTTON_COIN
GAME_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
MANIAX_BUTTON_HANDUPLEFT, // MENU_BUTTON_LEFT
MANIAX_BUTTON_HANDUPRIGHT, // MENU_BUTTON_RIGHT
@@ -512,17 +435,6 @@ static Game g_Games[NUM_GAMES] =
{ "DownLeft", GameButtonType_Step, KEY_Cz, KEY_KP_C1 },
{ "DownRight", GameButtonType_Step, KEY_Cc, KEY_KP_C3 },
},
{ // m_DedicatedMenuButton
GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
GAME_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
GAME_BUTTON_MENUUP, // MENU_BUTTON_UP
GAME_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
GAME_BUTTON_START, // MENU_BUTTON_START
GAME_BUTTON_SELECT, // MENU_BUTTON_SELECT
GAME_BUTTON_BACK, // MENU_BUTTON_BACK
GAME_BUTTON_COIN, // MENU_BUTTON_COIN
GAME_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
TECHNO_BUTTON_LEFT, // MENU_BUTTON_LEFT
TECHNO_BUTTON_RIGHT, // MENU_BUTTON_RIGHT
@@ -568,17 +480,6 @@ static Game g_Games[NUM_GAMES] =
{ "Right Yellow", GameButtonType_Step, KEY_Cg, NO_DEFAULT_KEY },
{ "Right White", GameButtonType_Step, KEY_Cb, NO_DEFAULT_KEY },
},
{ // m_DedicatedMenuButton
GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
GAME_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
GAME_BUTTON_MENUUP, // MENU_BUTTON_UP
GAME_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
GAME_BUTTON_START, // MENU_BUTTON_START
GAME_BUTTON_SELECT, // MENU_BUTTON_SELECT
GAME_BUTTON_BACK, // MENU_BUTTON_START
GAME_BUTTON_COIN, // MENU_BUTTON_COIN
GAME_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
POPN_BUTTON_LEFT_BLUE, // MENU_BUTTON_LEFT
POPN_BUTTON_RIGHT_BLUE, // MENU_BUTTON_RIGHT
@@ -623,17 +524,6 @@ static Game g_Games[NUM_GAMES] =
{ "BassLeft", GameButtonType_Step, KEY_Cu, NO_DEFAULT_KEY },
{ "BassRight", GameButtonType_Step, KEY_Ci, NO_DEFAULT_KEY },
},
{ // m_DedicatedMenuButton
GAME_BUTTON_MENULEFT, // MENU_BUTTON_LEFT
GAME_BUTTON_MENURIGHT, // MENU_BUTTON_RIGHT
GAME_BUTTON_MENUUP, // MENU_BUTTON_UP
GAME_BUTTON_MENUDOWN, // MENU_BUTTON_DOWN
GAME_BUTTON_START, // MENU_BUTTON_START
GAME_BUTTON_SELECT, // MENU_BUTTON_SELECT
GAME_BUTTON_BACK, // MENU_BUTTON_BACK
GAME_BUTTON_COIN, // MENU_BUTTON_COIN
GAME_BUTTON_OPERATOR // MENU_BUTTON_OPERATOR
},
{ // m_SecondaryMenuButton
LIGHTS_BUTTON_MARQUEE_UP_LEFT, // MENU_BUTTON_LEFT
LIGHTS_BUTTON_MARQUEE_UP_RIGHT, // MENU_BUTTON_RIGHT