fix warnings

This commit is contained in:
Glenn Maynard
2003-11-12 01:28:47 +00:00
parent 48ce32189c
commit 59d7876663
+2 -2
View File
@@ -176,7 +176,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
// resize string to MAX_RANKING_NAME_LENGTH
m_sSelectedName[p] = ssprintf( "%*.*s", MAX_RANKING_NAME_LENGTH, MAX_RANKING_NAME_LENGTH, m_sSelectedName[p].c_str() );
ASSERT( m_sSelectedName[p].length() == MAX_RANKING_NAME_LENGTH );
ASSERT( (int) m_sSelectedName[p].length() == MAX_RANKING_NAME_LENGTH );
// don't load player if they aren't going to enter their name
if( !m_bStillEnteringName[p] )
@@ -218,7 +218,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName )
m_textSelectedChars[p][t].SetY( GRAY_ARROWS_Y );
m_textSelectedChars[p][t].SetDiffuse( g_SelectedCharsColor );
m_textSelectedChars[p][t].SetZoom( CHARS_ZOOM_LARGE );
if( t<m_sSelectedName[p].length() )
if( t < (int)m_sSelectedName[p].length() )
m_textSelectedChars[p][t].SetText( m_sSelectedName[p].substr(t,1) );
this->AddChild( &m_textSelectedChars[p][t] ); // draw these manually