diff --git a/stepmania/src/ScreenNameEntry.cpp b/stepmania/src/ScreenNameEntry.cpp index a4a94d6bb4..29762e21a9 100644 --- a/stepmania/src/ScreenNameEntry.cpp +++ b/stepmania/src/ScreenNameEntry.cpp @@ -176,7 +176,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName ) // resize string to MAX_RANKING_NAME_LENGTH m_sSelectedName[p] = ssprintf( "%*.*s", MAX_RANKING_NAME_LENGTH, MAX_RANKING_NAME_LENGTH, m_sSelectedName[p].c_str() ); - ASSERT( m_sSelectedName[p].length() == MAX_RANKING_NAME_LENGTH ); + ASSERT( (int) m_sSelectedName[p].length() == MAX_RANKING_NAME_LENGTH ); // don't load player if they aren't going to enter their name if( !m_bStillEnteringName[p] ) @@ -218,7 +218,7 @@ ScreenNameEntry::ScreenNameEntry( CString sClassName ) : Screen( sClassName ) m_textSelectedChars[p][t].SetY( GRAY_ARROWS_Y ); m_textSelectedChars[p][t].SetDiffuse( g_SelectedCharsColor ); m_textSelectedChars[p][t].SetZoom( CHARS_ZOOM_LARGE ); - if( tAddChild( &m_textSelectedChars[p][t] ); // draw these manually