some commenting and cleanup
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@@ -196,10 +196,10 @@ void ScreenJukebox::Init()
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if( Benchmark )
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{
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/* Note that you also need to make sure you benchmark with the
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* same notes. I use a copy of MaxU with only heavy notes included. */
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* same notes. I use a copy of MaxU with only heavy notes included. */
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FOREACH_EnabledPlayer( p )
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{
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/* Lots and lots of arrows. This might even bias to arrows a little
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/* Lots and lots of arrows. This might even bias to arrows a little
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* too much. */
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PO_GROUP_CALL( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, Init );
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PO_GROUP_ASSIGN( GAMESTATE->m_pPlayerState[p]->m_PlayerOptions, ModsLevel_Stage, m_fScrollSpeed, .25f );
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