commenting and such... things coming up
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@@ -8,15 +8,16 @@
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#include "ProductInfo.h"
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#include "LuaManager.h"
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ThemeMetric<RString> CommonMetrics::FIRST_ATTRACT_SCREEN ("Common","FirstAttractScreen");
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ThemeMetric<RString> CommonMetrics::DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
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LocalizedString CommonMetrics::WINDOW_TITLE ("Common","WindowTitle");
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//ThemeMetric<RString> CommonMetrics::OPERATOR_MENU_SCREEN ("Common","OperatorMenuScreen");
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ThemeMetric<RString> CommonMetrics::FIRST_ATTRACT_SCREEN ("Common","FirstAttractScreen");
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ThemeMetric<RString> CommonMetrics::DEFAULT_MODIFIERS ("Common","DefaultModifiers" );
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LocalizedString CommonMetrics::WINDOW_TITLE ("Common","WindowTitle");
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ThemeMetric<int> CommonMetrics::MAX_COURSE_ENTRIES_BEFORE_VARIOUS("Common","MaxCourseEntriesBeforeShowVarious");
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ThemeMetric<float> CommonMetrics::TICK_EARLY_SECONDS ("ScreenGameplay","TickEarlySeconds");
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ThemeMetric<RString> CommonMetrics::DEFAULT_NOTESKIN_NAME ("Common","DefaultNoteSkinName");
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ThemeMetricDifficultiesToShow CommonMetrics::DIFFICULTIES_TO_SHOW ("Common","DifficultiesToShow");
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ThemeMetric<RString> CommonMetrics::DEFAULT_NOTESKIN_NAME ("Common","DefaultNoteSkinName");
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ThemeMetricDifficultiesToShow CommonMetrics::DIFFICULTIES_TO_SHOW ("Common","DifficultiesToShow");
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ThemeMetricCourseDifficultiesToShow CommonMetrics::COURSE_DIFFICULTIES_TO_SHOW ("Common","CourseDifficultiesToShow");
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ThemeMetricStepsTypesToShow CommonMetrics::STEPS_TYPES_TO_SHOW ("Common","StepsTypesToHide"); // This metric takes a list of StepsTypes to hide and returns a list of StepsTypes to show
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ThemeMetricStepsTypesToShow CommonMetrics::STEPS_TYPES_TO_SHOW ("Common","StepsTypesToHide");
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ThemeMetric<bool> CommonMetrics::AUTO_SET_STYLE ("Common","AutoSetStyle");
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ThemeMetric<int> CommonMetrics::PERCENT_SCORE_DECIMAL_PLACES ("Common","PercentScoreDecimalPlaces");
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@@ -79,7 +80,6 @@ void ThemeMetricCourseDifficultiesToShow::Read()
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}
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const vector<CourseDifficulty>& ThemeMetricCourseDifficultiesToShow::GetValue() const { return m_v; }
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static void RemoveStepsTypes( vector<StepsType>& inout, RString sStepsTypesToRemove )
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{
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vector<RString> v;
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+10
-2
@@ -45,9 +45,13 @@ private:
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/** @brief The common metrics that are used throughout. */
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namespace CommonMetrics
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{
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/** @brief The first screen in the attract loop. */
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extern ThemeMetric<RString> FIRST_ATTRACT_SCREEN;
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/** @brief The screen that appears when pressing the operator button. */
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//extern ThemeMetric<RString> OPERATOR_MENU_SCREEN;
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/** @brief The default modifiers to apply. */
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extern ThemeMetric<RString> DEFAULT_MODIFIERS;
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/** @brief the phrase that appears on the title bar. */
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/** @brief The caption on the title bar. */
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extern LocalizedString WINDOW_TITLE;
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/** @brief How many entries should be shown before showing "Various" instead. */
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extern ThemeMetric<int> MAX_COURSE_ENTRIES_BEFORE_VARIOUS;
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@@ -59,7 +63,11 @@ namespace CommonMetrics
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extern ThemeMetricDifficultiesToShow DIFFICULTIES_TO_SHOW;
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/** @brief Which course difficulties are to be shown? */
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extern ThemeMetricCourseDifficultiesToShow COURSE_DIFFICULTIES_TO_SHOW;
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/** @brief Which step types are to be shown? */
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/**
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* @brief Which step types are to be shown?
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*
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* This metric (StepsTypesToHide) takes a list of StepsTypes to hide and
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* returns a list of StepsTypes to show. */
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extern ThemeMetricStepsTypesToShow STEPS_TYPES_TO_SHOW;
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/** @brief Does the player need to explicitly set a style? */
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extern ThemeMetric<bool> AUTO_SET_STYLE;
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