fix compile problems
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@@ -565,8 +565,8 @@ void BGAnimationLayer::Update( float fDeltaTime )
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{
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const float fSongBeat = GAMESTATE->m_fSongBeat;
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for( unsigned i=0; i<m_iNumSprites; i++ )
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unsigned i;
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for( i=0; i<m_iNumSprites; i++ )
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m_Sprites[i].Update( fDeltaTime );
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