combo font tweaks
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@@ -58,7 +58,7 @@ local t = Def.ActorFrame {
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end; --]]
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TwentyFiveMilestoneCommand=function(self,parent)
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if ShowFlashyCombo then
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(cmd(skewy,-0.125;decelerate,0.325;skewy,0))(self);
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(cmd(finishtweening;addy,-4;bounceend,0.125;addy,4))(self);
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end;
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end;
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--]]
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@@ -101,21 +101,29 @@ local t = Def.ActorFrame {
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cf.Number:visible(true);
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cf.Label:visible(true);
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cf.Number:settext( string.format("%i", iCombo) );
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cf.Number:textglowmode("TextGlowMode_Stroke");
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-- FullCombo Rewards
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if param.FullComboW1 then
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cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W1"] );
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cf.Number:strokecolor( GameColor.Judgment["JudgmentLine_W1"] );
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cf.Number:textglowmode("TextGlowMode_Stroke");
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cf.Number:glowshift();
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elseif param.FullComboW2 then
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cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W2"] );
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cf.Number:strokecolor( GameColor.Judgment["JudgmentLine_W2"] );
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cf.Number:textglowmode("TextGlowMode_Stroke");
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cf.Number:glowshift();
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elseif param.FullComboW3 then
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cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W3"] );
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cf.Number:stopeffect();
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cf.Number:strokecolor( GameColor.Judgment["JudgmentLine_W3"] );
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cf.Number:textglowmode("TextGlowMode_Stroke");
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cf.Number:glowshift();
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elseif param.Combo then
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-- Player 1's color is Red, which conflicts with the miss combo.
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-- instead, just diffuse to white for now. -aj
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--c.Number:diffuse(PlayerColor(player));
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cf.Number:diffuse(Color("White"));
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cf.Number:strokecolor(Color("Stealth"));
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cf.Number:stopeffect();
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(cmd(diffuse,Color("White");diffusebottomedge,color("0.5,0.5,0.5,1")))(cf.Label);
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else
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