combo font tweaks

This commit is contained in:
Jonathan Payne
2012-01-16 22:39:12 -08:00
parent 742b08273c
commit 592f908e55
4 changed files with 12 additions and 4 deletions
@@ -58,7 +58,7 @@ local t = Def.ActorFrame {
end; --]]
TwentyFiveMilestoneCommand=function(self,parent)
if ShowFlashyCombo then
(cmd(skewy,-0.125;decelerate,0.325;skewy,0))(self);
(cmd(finishtweening;addy,-4;bounceend,0.125;addy,4))(self);
end;
end;
--]]
@@ -101,21 +101,29 @@ local t = Def.ActorFrame {
cf.Number:visible(true);
cf.Label:visible(true);
cf.Number:settext( string.format("%i", iCombo) );
cf.Number:textglowmode("TextGlowMode_Stroke");
-- FullCombo Rewards
if param.FullComboW1 then
cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W1"] );
cf.Number:strokecolor( GameColor.Judgment["JudgmentLine_W1"] );
cf.Number:textglowmode("TextGlowMode_Stroke");
cf.Number:glowshift();
elseif param.FullComboW2 then
cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W2"] );
cf.Number:strokecolor( GameColor.Judgment["JudgmentLine_W2"] );
cf.Number:textglowmode("TextGlowMode_Stroke");
cf.Number:glowshift();
elseif param.FullComboW3 then
cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W3"] );
cf.Number:stopeffect();
cf.Number:strokecolor( GameColor.Judgment["JudgmentLine_W3"] );
cf.Number:textglowmode("TextGlowMode_Stroke");
cf.Number:glowshift();
elseif param.Combo then
-- Player 1's color is Red, which conflicts with the miss combo.
-- instead, just diffuse to white for now. -aj
--c.Number:diffuse(PlayerColor(player));
cf.Number:diffuse(Color("White"));
cf.Number:strokecolor(Color("Stealth"));
cf.Number:stopeffect();
(cmd(diffuse,Color("White");diffusebottomedge,color("0.5,0.5,0.5,1")))(cf.Label);
else