diff --git a/Themes/default/Fonts/_roboto Bold 54px [numbers-stroke] 4x5 (doubleres).png b/Themes/default/Fonts/_roboto Bold 54px [numbers-stroke] 4x5 (doubleres).png index ffe1beb898..7ded4a1609 100644 Binary files a/Themes/default/Fonts/_roboto Bold 54px [numbers-stroke] 4x5 (doubleres).png and b/Themes/default/Fonts/_roboto Bold 54px [numbers-stroke] 4x5 (doubleres).png differ diff --git a/Themes/default/Fonts/_roboto Bold 54px.ini b/Themes/default/Fonts/_roboto Bold 54px.ini index fbd38fbe9b..7940767ec3 100644 --- a/Themes/default/Fonts/_roboto Bold 54px.ini +++ b/Themes/default/Fonts/_roboto Bold 54px.ini @@ -2,8 +2,8 @@ Baseline=54 Top=14 LineSpacing=66 -DrawExtraPixelsLeft=0 -DrawExtraPixelsRight=0 +DrawExtraPixelsLeft=3 +DrawExtraPixelsRight=3 AdvanceExtraPixels=0 [numbers] diff --git a/Themes/default/Graphics/Player combo/default.lua b/Themes/default/Graphics/Player combo/default.lua index e05d5fe697..7156080a26 100644 --- a/Themes/default/Graphics/Player combo/default.lua +++ b/Themes/default/Graphics/Player combo/default.lua @@ -58,7 +58,7 @@ local t = Def.ActorFrame { end; --]] TwentyFiveMilestoneCommand=function(self,parent) if ShowFlashyCombo then - (cmd(skewy,-0.125;decelerate,0.325;skewy,0))(self); + (cmd(finishtweening;addy,-4;bounceend,0.125;addy,4))(self); end; end; --]] @@ -101,21 +101,29 @@ local t = Def.ActorFrame { cf.Number:visible(true); cf.Label:visible(true); cf.Number:settext( string.format("%i", iCombo) ); + cf.Number:textglowmode("TextGlowMode_Stroke"); -- FullCombo Rewards if param.FullComboW1 then cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W1"] ); + cf.Number:strokecolor( GameColor.Judgment["JudgmentLine_W1"] ); + cf.Number:textglowmode("TextGlowMode_Stroke"); cf.Number:glowshift(); elseif param.FullComboW2 then cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W2"] ); + cf.Number:strokecolor( GameColor.Judgment["JudgmentLine_W2"] ); + cf.Number:textglowmode("TextGlowMode_Stroke"); cf.Number:glowshift(); elseif param.FullComboW3 then cf.Number:diffuse( GameColor.Judgment["JudgmentLine_W3"] ); - cf.Number:stopeffect(); + cf.Number:strokecolor( GameColor.Judgment["JudgmentLine_W3"] ); + cf.Number:textglowmode("TextGlowMode_Stroke"); + cf.Number:glowshift(); elseif param.Combo then -- Player 1's color is Red, which conflicts with the miss combo. -- instead, just diffuse to white for now. -aj --c.Number:diffuse(PlayerColor(player)); cf.Number:diffuse(Color("White")); + cf.Number:strokecolor(Color("Stealth")); cf.Number:stopeffect(); (cmd(diffuse,Color("White");diffusebottomedge,color("0.5,0.5,0.5,1")))(cf.Label); else diff --git a/_assets/fonts/_roboto Bold 54px [numbers] 4x5 (doubleres).psd b/_assets/fonts/_roboto Bold 54px [numbers] 4x5 (doubleres).psd index 991868d85f..f3af914536 100644 Binary files a/_assets/fonts/_roboto Bold 54px [numbers] 4x5 (doubleres).psd and b/_assets/fonts/_roboto Bold 54px [numbers] 4x5 (doubleres).psd differ