move awards to ScreenEvaluation

This commit is contained in:
Chris Danford
2004-06-22 08:41:25 +00:00
parent 5a348f5035
commit 58d8d23a93
11 changed files with 336 additions and 175 deletions
+128 -28
View File
@@ -14,6 +14,8 @@
#include "GameManager.h"
#include "SongUtil.h"
#include "ScreenManager.h"
#include "PrefsManager.h"
#include "StageStats.h"
#define SCROLL_DELAY THEME->GetMetricF("ScreenEnding","ScrollDelay")
@@ -22,30 +24,75 @@
CString GetStatsLineTitle( PlayerNumber pn, int iLine )
CString GetStatsLineTitle( PlayerNumber pn, EndingStatsLine line )
{
static const CString s[NUM_ENDING_STATS_LINES] = {
"%s %% Complete",
"Total Calories",
"Total Played",
"Current Combo",
};
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
return ssprintf( s[iLine], GAMEMAN->NotesTypeToThemedString(st).c_str() );
switch( line )
{
case CALORIES_TODAY: return "Calories Today";
case CURRENT_COMBO: return "Current Combo";
case PERCENT_COMPLETE_EASY:
case PERCENT_COMPLETE_MEDIUM:
case PERCENT_COMPLETE_HARD:
case PERCENT_COMPLETE_CHALLENGE:
// Ugly...
{
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
CString sStepsType = GAMEMAN->NotesTypeToThemedString(st);
if( GAMESTATE->IsCourseMode() )
{
CourseDifficulty cd = (CourseDifficulty)line;
if( !GAMESTATE->IsCourseDifficultyShown(cd) )
return "";
CString sDifficulty = CourseDifficultyToThemedString(cd);
return ssprintf( "%s %% Complete", sStepsType.c_str() );
}
else
{
Difficulty dc = (Difficulty)line;
CString sDifficulty = DifficultyToThemedString(dc);
return ssprintf( "%s %% Complete", sStepsType.c_str() );
}
}
default: ASSERT(0); return "";
}
}
CString GetStatsLineValue( PlayerNumber pn, int iLine )
CString GetStatsLineValue( PlayerNumber pn, EndingStatsLine line )
{
Profile* pProfile = PROFILEMAN->GetProfile( pn );
ASSERT( pProfile );
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
switch( iLine )
switch( line )
{
case PERCENT_COMPLETE: return ssprintf( "%06.3f%%", pProfile->GetPercentCompleteForStepsType(st)*100 );
case TOTAL_CALORIES: return pProfile->GetDisplayTotalCaloriesBurned();
case TOTAL_SONGS_PLAYED: return Commify( pProfile->GetTotalNumSongsPlayed() );
case CALORIES_TODAY: return pProfile->GetDisplayTotalCaloriesBurned();
case CURRENT_COMBO: return Commify( pProfile->m_iCurrentCombo );
case PERCENT_COMPLETE_EASY:
case PERCENT_COMPLETE_MEDIUM:
case PERCENT_COMPLETE_HARD:
case PERCENT_COMPLETE_CHALLENGE:
{
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
Difficulty dc = (Difficulty)(line-1);
}
// Ugly...
{
StepsType st = GAMESTATE->GetCurrentStyleDef()->m_StepsType;
CString sStepsType = GAMEMAN->NotesTypeToThemedString(st);
if( GAMESTATE->IsCourseMode() )
{
CourseDifficulty cd = (CourseDifficulty)line;
if( !GAMESTATE->IsCourseDifficultyShown(cd) )
return "";
CString sDifficulty = CourseDifficultyToThemedString(cd);
return ssprintf( "%06.3f%%", pProfile->GetCoursesPercentComplete(st,cd)*100 );
}
else
{
Difficulty dc = (Difficulty)line;
CString sDifficulty = DifficultyToThemedString(dc);
return ssprintf( "%06.3f%%", pProfile->GetSongsPercentComplete(st,dc)*100 );
}
}
default: ASSERT(0); return "";
}
}
@@ -53,6 +100,59 @@ CString GetStatsLineValue( PlayerNumber pn, int iLine )
ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, false/*dont reset GAMESTATE*/ )
{
if( PREFSMAN->m_bScreenTestMode )
{
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_1, false);
PROFILEMAN->LoadFirstAvailableProfile(PLAYER_2, false);
GAMESTATE->m_PlayMode = PLAY_MODE_REGULAR;
GAMESTATE->m_CurStyle = STYLE_DANCE_VERSUS;
GAMESTATE->m_bSideIsJoined[PLAYER_1] = true;
GAMESTATE->m_bSideIsJoined[PLAYER_2] = true;
GAMESTATE->m_MasterPlayerNumber = PLAYER_1;
GAMESTATE->m_pCurSong = SONGMAN->GetRandomSong();
GAMESTATE->m_pCurCourse = SONGMAN->GetRandomCourse();
GAMESTATE->m_pCurSteps[PLAYER_1] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
GAMESTATE->m_pCurSteps[PLAYER_2] = GAMESTATE->m_pCurSong->GetAllSteps()[0];
g_CurStageStats.pSteps[PLAYER_1] = GAMESTATE->m_pCurSteps[PLAYER_1];
g_CurStageStats.pSteps[PLAYER_2] = GAMESTATE->m_pCurSteps[PLAYER_2];
GAMESTATE->m_PlayerOptions[PLAYER_1].m_fScrollSpeed = 2;
GAMESTATE->m_PlayerOptions[PLAYER_2].m_fScrollSpeed = 2;
GAMESTATE->m_iCurrentStageIndex = 0;
GAMESTATE->m_PlayerOptions[PLAYER_1].ChooseRandomMofifiers();
GAMESTATE->m_PlayerOptions[PLAYER_2].ChooseRandomMofifiers();
for( float f = 0; f < 100.0f; f += 1.0f )
{
float fP1 = fmodf(f/100*4+.3f,1);
g_CurStageStats.SetLifeRecord( PLAYER_1, fP1, f );
g_CurStageStats.SetLifeRecord( PLAYER_2, 1-fP1, f );
}
g_CurStageStats.iActualDancePoints[PLAYER_1] = rand()%3;
g_CurStageStats.iPossibleDancePoints[PLAYER_1] = 2;
g_CurStageStats.iActualDancePoints[PLAYER_2] = rand()%2;
g_CurStageStats.iPossibleDancePoints[PLAYER_2] = 1;
g_CurStageStats.iCurCombo[PLAYER_1] = 0;
g_CurStageStats.UpdateComboList( PLAYER_1, 0, false );
g_CurStageStats.iCurCombo[PLAYER_1] = 1;
g_CurStageStats.UpdateComboList( PLAYER_1, 1, false );
g_CurStageStats.iCurCombo[PLAYER_1] = 50;
g_CurStageStats.UpdateComboList( PLAYER_1, 25, false );
g_CurStageStats.iCurCombo[PLAYER_1] = 250;
g_CurStageStats.UpdateComboList( PLAYER_1, 100, false );
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_MARVELOUS] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_PERFECT] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_1][TNS_GREAT] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_MARVELOUS] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_PERFECT] = rand()%2;
g_CurStageStats.iTapNoteScores[PLAYER_2][TNS_GREAT] = rand()%2;
g_vPlayedStageStats.clear();
}
vector<Song*> arraySongs;
SONGMAN->GetSongs( arraySongs );
SongUtil::SortSongPointerArrayByTitle( arraySongs );
@@ -72,24 +172,24 @@ ScreenEnding::ScreenEnding( CString sClassName ) : ScreenAttract( sClassName, fa
SET_XY_AND_ON_COMMAND( m_textPlayerName[p] );
this->AddChild( &m_textPlayerName[p] );
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState((PlayerNumber)p)!=MEMORY_CARD_STATE_NO_CARD;
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState(p)!=MEMORY_CARD_STATE_NO_CARD;
if( pProfile == NULL )
continue; // don't show the stats lines
for( int i=0; i<NUM_ENDING_STATS_LINES; i++ )
FOREACH_EndingStatsLine( i )
{
m_textStatsTitle[p][i].LoadFromFont( THEME->GetPathToF("ScreenEnding stats title") );
m_textStatsTitle[p][i].SetText( GetStatsLineTitle((PlayerNumber)p, i) );
m_textStatsTitle[p][i].SetName( ssprintf("StatsTitleP%dLine%d",p+1,i+1) );
SET_XY_AND_ON_COMMAND( m_textStatsTitle[p][i] );
this->AddChild( &m_textStatsTitle[p][i] );
m_Lines[i][p].title.LoadFromFont( THEME->GetPathToF("ScreenEnding stats title") );
m_Lines[i][p].title.SetText( GetStatsLineTitle(p, i) );
m_Lines[i][p].title.SetName( ssprintf("StatsTitleP%dLine%d",p+1,i+1) );
SET_XY_AND_ON_COMMAND( m_Lines[i][p].title );
this->AddChild( &m_Lines[i][p].title );
m_textStatsValue[p][i].LoadFromFont( THEME->GetPathToF("ScreenEnding stats value") );
m_textStatsValue[p][i].SetText( GetStatsLineValue((PlayerNumber)p, i) );
m_textStatsValue[p][i].SetName( ssprintf("StatsValueP%dLine%d",p+1,i+1) );
SET_XY_AND_ON_COMMAND( m_textStatsValue[p][i] );
this->AddChild( &m_textStatsValue[p][i] );
m_Lines[i][p].value.LoadFromFont( THEME->GetPathToF("ScreenEnding stats value") );
m_Lines[i][p].value.SetText( GetStatsLineValue(p, i) );
m_Lines[i][p].value.SetName( ssprintf("StatsValueP%dLine%d",p+1,i+1) );
SET_XY_AND_ON_COMMAND( m_Lines[i][p].value );
this->AddChild( &m_Lines[i][p].value );
}
m_sprRemoveMemoryCard[p].SetName( ssprintf("RemoveCardP%d",p+1) );
@@ -132,7 +232,7 @@ void ScreenEnding::Update( float fDeltaTime )
{
if( m_bWaitingForRemoveCard[p] )
{
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState((PlayerNumber)p)!=MEMORY_CARD_STATE_NO_CARD;
m_bWaitingForRemoveCard[p] = MEMCARDMAN->GetCardState(p)!=MEMORY_CARD_STATE_NO_CARD;
if( !m_bWaitingForRemoveCard[p] )
m_sprRemoveMemoryCard[p].SetHidden( true );
}