add Workout files
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#include "global.h"
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#include "ScreenOptionsReviewWorkout.h"
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#include "ScreenManager.h"
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#include "RageUtil.h"
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#include "GameState.h"
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#include "OptionRowHandler.h"
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#include "ProfileManager.h"
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#include "ScreenMiniMenu.h"
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#include "Workout.h"
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#include "LocalizedString.h"
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#include "SongManager.h"
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#include "SongUtil.h"
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#include "ScreenTextEntry.h"
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#include "WorkoutManager.h"
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#include "GameManager.h"
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#include "Profile.h"
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#include "ScreenPrompt.h"
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#include "PlayerState.h"
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enum ReviewWorkoutRow
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{
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ReviewWorkoutRow_Play,
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ReviewWorkoutRow_EditWorkout,
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ReviewWorkoutRow_EditPlaylist,
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ReviewWorkoutRow_Save,
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NUM_ReviewWorkoutRow
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};
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static const MenuRowDef g_MenuRows[] =
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{
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MenuRowDef( -1, "Play", true, EditMode_Practice, true, false, 0, NULL ),
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MenuRowDef( -1, "Edit Workout", true, EditMode_Practice, true, false, 0, NULL ),
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MenuRowDef( -1, "Edit Playlist", true, EditMode_Practice, true, false, 0, NULL ),
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MenuRowDef( -1, "Save", true, EditMode_Practice, true, false, 0, NULL ),
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};
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REGISTER_SCREEN_CLASS( ScreenOptionsReviewWorkout );
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AutoScreenMessage( SM_BackFromEnterName )
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void ScreenOptionsReviewWorkout::Init()
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{
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ScreenOptions::Init();
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m_soundSave.Load( THEME->GetPathS(m_sName,"Save") );
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PLAY_SCREEN.Load(m_sName,"PlayScreen");
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EDIT_WORKOUT_SCREEN.Load(m_sName,"EditWorkoutScreen");
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EDIT_PLAYLIST_SCREEN.Load(m_sName,"EditPlaylistScreen");
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}
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void ScreenOptionsReviewWorkout::BeginScreen()
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{
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vector<OptionRowHandler*> vHands;
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FOREACH_ENUM2( ReviewWorkoutRow, rowIndex )
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{
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const MenuRowDef &mr = g_MenuRows[rowIndex];
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OptionRowHandler *pHand = OptionRowHandlerUtil::MakeSimple( mr );
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vHands.push_back( pHand );
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}
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ScreenOptions::InitMenu( vHands );
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ScreenOptions::BeginScreen();
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}
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ScreenOptionsReviewWorkout::~ScreenOptionsReviewWorkout()
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{
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}
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void ScreenOptionsReviewWorkout::ImportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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//OptionRow &row = *m_pRows[iRow];
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}
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void ScreenOptionsReviewWorkout::ExportOptions( int iRow, const vector<PlayerNumber> &vpns )
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{
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OptionRow &row = *m_pRows[iRow];
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int iIndex = row.GetOneSharedSelection( true );
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RString sValue;
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if( iIndex >= 0 )
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sValue = row.GetRowDef().m_vsChoices[ iIndex ];
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}
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static LocalizedString ERROR_SAVING_WORKOUT ( "ScreenOptionsReviewWorkout", "Error saving workout." );
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static LocalizedString WORKOUT_SAVED ( "ScreenOptionsReviewWorkout", "Workout saved successfully." );
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void ScreenOptionsReviewWorkout::HandleScreenMessage( const ScreenMessage SM )
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{
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if( SM == SM_GoToNextScreen )
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{
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int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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switch( iRow )
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{
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case ReviewWorkoutRow_Play:
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{
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Workout *pWorkout = WORKOUTMAN->m_pCurWorkout;
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pWorkout->GenerateCourse( *WORKOUTMAN->m_pTempCourse );
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GAMESTATE->m_pCurCourse.Set( WORKOUTMAN->m_pTempCourse );
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GAMESTATE->m_pCurTrail[PLAYER_1].Set( GAMESTATE->m_pCurCourse->GetTrail(STEPS_TYPE_DANCE_SINGLE) );
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switch( pWorkout->m_WorkoutStepsType )
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{
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DEFAULT_FAIL(pWorkout->m_WorkoutStepsType);
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case WorkoutStepsType_NormalSteps:
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PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_LITTLE, false );
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PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_NOHANDS, false );
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break;
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case WorkoutStepsType_WorkoutSteps:
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PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_LITTLE, true );
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PO_GROUP_ASSIGN_N( GAMESTATE->m_pPlayerState[PLAYER_1]->m_PlayerOptions, ModsLevel_Stage, m_bTransforms, PlayerOptions::TRANSFORM_NOHANDS, true );
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break;
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}
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GAMESTATE->m_PlayMode.Set( PLAY_MODE_ENDLESS );
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GAMESTATE->m_bSideIsJoined[0] = true;
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GAMESTATE->m_pCurStyle.Set( GAMEMAN->GameAndStringToStyle(GAMESTATE->m_pCurGame,"single") );
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PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_GoalType = GoalType_Time;
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PROFILEMAN->GetProfile(ProfileSlot_Player1)->m_iGoalSeconds = pWorkout->m_iMinutes * 60;
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SCREENMAN->SetNewScreen( PLAY_SCREEN );
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}
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return; // handled
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case ReviewWorkoutRow_EditWorkout:
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SCREENMAN->SetNewScreen( EDIT_WORKOUT_SCREEN );
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return; // handled
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case ReviewWorkoutRow_EditPlaylist:
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SCREENMAN->SetNewScreen( EDIT_PLAYLIST_SCREEN );
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return; // handled
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}
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}
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else if( SM == SM_BackFromEnterName )
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{
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if( !ScreenTextEntry::s_bCancelledLast )
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{
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ASSERT( ScreenTextEntry::s_sLastAnswer != "" ); // validate should have assured this
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if( WORKOUTMAN->RenameAndSave( WORKOUTMAN->m_pCurWorkout, ScreenTextEntry::s_sLastAnswer ) )
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{
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m_soundSave.Play();
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SCREENMAN->SystemMessage( WORKOUT_SAVED );
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MESSAGEMAN->Broadcast( "WorkoutChanged" );
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}
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}
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}
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ScreenOptions::HandleScreenMessage( SM );
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}
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void ScreenOptionsReviewWorkout::AfterChangeValueInRow( int iRow, PlayerNumber pn )
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{
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ScreenOptions::AfterChangeValueInRow( iRow, pn );
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}
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static LocalizedString ENTER_WORKOUT_NAME ( "ScreenOptionsReviewWorkout", "Enter a name for the workout." );
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void ScreenOptionsReviewWorkout::ProcessMenuStart( const InputEventPlus &input )
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{
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if( IsTransitioning() )
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return;
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int iRow = m_iCurrentRow[GAMESTATE->m_MasterPlayerNumber];
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switch( iRow )
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{
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case ReviewWorkoutRow_Play:
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case ReviewWorkoutRow_EditWorkout:
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case ReviewWorkoutRow_EditPlaylist:
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SCREENMAN->PlayStartSound();
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this->BeginFadingOut();
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return; // handled
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case ReviewWorkoutRow_Save:
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if( WORKOUTMAN->m_pCurWorkout->m_sName.empty() )
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{
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ScreenTextEntry::TextEntry(
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SM_BackFromEnterName,
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ENTER_WORKOUT_NAME,
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WORKOUTMAN->m_pCurWorkout->m_sName,
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MAX_WORKOUT_NAME_LENGTH,
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WorkoutManager::ValidateWorkoutName );
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}
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else
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{
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if( WORKOUTMAN->Save( WORKOUTMAN->m_pCurWorkout ) )
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{
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m_soundSave.Play();
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SCREENMAN->SystemMessage( WORKOUT_SAVED );
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MESSAGEMAN->Broadcast( "WorkoutChanged" );
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}
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else
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{
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SCREENMAN->PlayInvalidSound();
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SCREENMAN->SystemMessage( ERROR_SAVING_WORKOUT );
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}
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}
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return; // handled
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}
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ScreenOptions::ProcessMenuStart( input );
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}
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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