fix syntax problem in some compilers

This commit is contained in:
Glenn Maynard
2005-01-20 14:53:22 +00:00
parent cc70e8dd82
commit 583eaf5532
+6 -6
View File
@@ -69,7 +69,7 @@ public:
}; };
struct ALIGN(16) RageVector4 struct RageVector4
{ {
public: public:
RageVector4() {} RageVector4() {}
@@ -95,9 +95,9 @@ public:
friend RageVector4 operator * ( float f, const RageVector4& other ) { return other*f; } friend RageVector4 operator * ( float f, const RageVector4& other ) { return other*f; }
float x, y, z, w; float x, y, z, w;
}; } ALIGN(16);
struct ALIGN(16) RageColor struct RageColor
{ {
public: public:
RageColor() {} RageColor() {}
@@ -154,7 +154,7 @@ public:
return false; return false;
} }
float r, g, b, a; float r, g, b, a;
}; } ALIGN(16);
/* Convert floating-point 0..1 value to integer 0..255 value. * /* Convert floating-point 0..1 value to integer 0..255 value. *
* *
@@ -252,7 +252,7 @@ struct RageModelVertex // doesn't have color. Relies on material color
// MAX, Direct3D, and OpenGL all handle matrices. Even though the OpenGL // MAX, Direct3D, and OpenGL all handle matrices. Even though the OpenGL
// documentation is in column-major form, the OpenGL code is designed to // documentation is in column-major form, the OpenGL code is designed to
// handle matrix operations in row-major form. // handle matrix operations in row-major form.
struct ALIGN(16) RageMatrix struct RageMatrix
{ {
public: public:
RageMatrix() {}; RageMatrix() {};
@@ -274,7 +274,7 @@ public:
RageMatrix GetTranspose() const; RageMatrix GetTranspose() const;
float m[4][4]; float m[4][4];
}; } ALIGN(16);
RageColor scale( float x, float l1, float h1, const RageColor &a, const RageColor &b ); RageColor scale( float x, float l1, float h1, const RageColor &a, const RageColor &b );