Gotta love dereferencing. NOT!
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+4
-4
@@ -339,11 +339,11 @@ void AdjustSync::GetSyncChangeTextSong( vector<RString> &vsAddTo )
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if( GAMESTATE->m_pCurSong.Get() )
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{
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unsigned int iOriginalSize = vsAddTo.size();
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TimingData *original = s_pTimingDataOriginal;
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TimingData *original = s_vpTimingDataOriginal[0];
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TimingData &testing = GAMESTATE->m_pCurSong->m_SongTiming;
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{
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float fOld = Quantize( original->m_fBeat0OffsetInSeconds, 0.001f );
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float fOld = Quantize( (*original).m_fBeat0OffsetInSeconds, 0.001f );
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float fNew = Quantize( testing.m_fBeat0OffsetInSeconds, 0.001f );
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float fDelta = fNew - fOld;
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@@ -359,7 +359,7 @@ void AdjustSync::GetSyncChangeTextSong( vector<RString> &vsAddTo )
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for( unsigned i=0; i< testing.m_BPMSegments.size(); i++ )
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{
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float fOld = Quantize( original->m_BPMSegments[i].GetBPM(), 0.001f );
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float fOld = Quantize( (*original).m_BPMSegments[i].GetBPM(), 0.001f );
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float fNew = Quantize( testing.m_BPMSegments[i].GetBPM(), 0.001f );
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float fDelta = fNew - fOld;
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@@ -380,7 +380,7 @@ void AdjustSync::GetSyncChangeTextSong( vector<RString> &vsAddTo )
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for( unsigned i=0; i< testing.m_StopSegments.size(); i++ )
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{
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float fOld = Quantize( original->m_StopSegments[i].m_fStopSeconds, 0.001f );
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float fOld = Quantize( (*original).m_StopSegments[i].m_fStopSeconds, 0.001f );
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float fNew = Quantize( testing.m_StopSegments[i].m_fStopSeconds, 0.001f );
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float fDelta = fNew - fOld;
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