cleanup
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@@ -545,8 +545,6 @@ int g_iLastInsertAttackTrack = -1;
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float g_fLastInsertAttackDurationSeconds = -1;
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BackgroundLayer g_CurrentBGChangeLayer = BACKGROUND_LAYER_INVALID;
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#define PREV_SCREEN THEME->GetMetric(m_sName,"PrevScreen")
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REGISTER_SCREEN_CLASS( ScreenEdit );
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ScreenEdit::ScreenEdit( CString sName ) : ScreenWithMenuElements( sName )
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{
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@@ -1672,7 +1670,6 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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}
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else if( SM == SM_GoToNextScreen )
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{
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SCREENMAN->SetNewScreen( PREV_SCREEN );
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GAMESTATE->m_bEditing = false;
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}
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else if( SM == SM_BackFromMainMenu )
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@@ -1845,6 +1842,8 @@ void ScreenEdit::HandleScreenMessage( const ScreenMessage SM )
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/* Snap the trailing beat, in case we lose focus while tweening. */
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m_fTrailingBeat = GAMESTATE->m_fSongBeat;
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}
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ScreenWithMenuElements::HandleScreenMessage( SM );
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}
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void ScreenEdit::OnSnapModeChange()
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