cosmetic cleanup, changed default texture color to 16bits
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@@ -382,7 +382,7 @@ void ScreenManager::RefreshCreditsMessages()
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m_textCreditInfo[p].SetXY( CREDITS_X(p), CREDITS_Y(p) );
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m_textCreditInfo[p].SetZoom( CREDITS_ZOOM );
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m_textCreditInfo[p].SetDiffuse( CREDITS_COLOR );
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// m_textCreditInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
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m_textCreditInfo[p].SetShadowLength( CREDITS_SHADOW_LENGTH );
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switch( PREFSMAN->m_CoinMode )
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{
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