cosmetic cleanup, changed default texture color to 16bits
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@@ -153,6 +153,8 @@ ScreenDemonstration::ScreenDemonstration() : ScreenGameplay(SetUpSongOptions())
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m_sprDemonstrationBlink.SetEffectBlinking();
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this->AddChild( &m_sprDemonstrationBlink );
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this->MoveToTail( &m_Fade );
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m_Fade.OpenWipingRight();
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ClearMessageQueue(); // remove all of the messages set in ScreenGameplay that animate "ready", "here we go", etc.
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