Added ability to show/hide lyrics in APPEARANCE OPTIONS menu

This commit is contained in:
Kevin Slaughter
2003-03-20 10:59:09 +00:00
parent 232b220423
commit 57d3d403a5
5 changed files with 17 additions and 4 deletions
+3 -1
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@@ -384,6 +384,8 @@ MaxComboZoom=0.0
LifeFrameX=320 LifeFrameX=320
LifeFrameY=36 LifeFrameY=36
LifeFrameExtraY=442 LifeFrameExtraY=442
LyricsX=320 // this point is the center of the text line
LyricsY=370
ScoreFrameX=320 ScoreFrameX=320
ScoreFrameY=448 ScoreFrameY=448
ScoreFrameExtraY=32 ScoreFrameExtraY=32
@@ -867,7 +869,7 @@ OniScoreDisplay=Toggle whether the score in Oni mode displays Dance Points or th
SongGroup=Toggle whether the Select Group screen is shown. SongGroup=Toggle whether the Select Group screen is shown.
WheelSections=ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort WheelSections=ALWAYS means sections in group + ABC; NEVER means no sections;::ABC ONLY shows sections in just ABC sort
Translations=Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible Translations=Choose whether to displays song titles in their native::language (日本語), or to transliterate when possible
DifficultySelect= Lyrics=Choose whether to show lyrics if a song::has them available (LRC File)
[ScreenUnlock] [ScreenUnlock]
NextScreen=ScreenRanking NextScreen=ScreenRanking
+3
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@@ -88,6 +88,7 @@ PrefsManager::PrefsManager()
m_DefaultFailType = SongOptions::FAIL_ARCADE; m_DefaultFailType = SongOptions::FAIL_ARCADE;
m_bDancePointsForOni = false; //DDR-Extreme style dance points instead of max2 percent m_bDancePointsForOni = false; //DDR-Extreme style dance points instead of max2 percent
m_bTimestamping = false; m_bTimestamping = false;
m_bShowLyrics = true;
/* DDR Extreme-style extra stage support. /* DDR Extreme-style extra stage support.
* Default off so people used to the current behavior (or those with extra * Default off so people used to the current behavior (or those with extra
@@ -181,6 +182,7 @@ void PrefsManager::ReadGlobalPrefsFromDisk( bool bSwitchToLastPlayedGame )
ini.GetValueB( "Options", "AllowSoftwareRenderer", m_bAllowSoftwareRenderer ); ini.GetValueB( "Options", "AllowSoftwareRenderer", m_bAllowSoftwareRenderer );
ini.GetValueB( "Options", "SoloSingle", m_bSoloSingle ); ini.GetValueB( "Options", "SoloSingle", m_bSoloSingle );
ini.GetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni ); ini.GetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );
ini.GetValueB( "Options", "ShowLyrics", m_bShowLyrics );
ini.GetValueB( "Options", "Timestamping", m_bTimestamping ); ini.GetValueB( "Options", "Timestamping", m_bTimestamping );
@@ -258,6 +260,7 @@ void PrefsManager::SaveGlobalPrefsToDisk()
ini.SetValueB( "Options", "AllowSoftwareRenderer", m_bAllowSoftwareRenderer ); ini.SetValueB( "Options", "AllowSoftwareRenderer", m_bAllowSoftwareRenderer );
ini.SetValueB( "Options", "SoloSingle", m_bSoloSingle ); ini.SetValueB( "Options", "SoloSingle", m_bSoloSingle );
ini.SetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni ); ini.SetValueB( "Options", "DancePointsForOni", m_bDancePointsForOni );
ini.SetValueB( "Options", "ShowLyrics", m_bShowLyrics );
ini.SetValueB( "Options", "Timestamping", m_bTimestamping ); ini.SetValueB( "Options", "Timestamping", m_bTimestamping );
+1
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@@ -73,6 +73,7 @@ public:
SongOptions::FailType m_DefaultFailType; SongOptions::FailType m_DefaultFailType;
bool m_bDancePointsForOni; bool m_bDancePointsForOni;
bool m_bTimestamping; bool m_bTimestamping;
bool m_bShowLyrics;
/* 0 = no; 1 = yes; -1 = auto (do whatever is appropriate for the arch). */ /* 0 = no; 1 = yes; -1 = auto (do whatever is appropriate for the arch). */
int m_iBoostAppPriority; int m_iBoostAppPriority;
@@ -36,6 +36,7 @@ enum {
AO_SELECT_GROUP, AO_SELECT_GROUP,
AO_WHEEL_SECTIONS, AO_WHEEL_SECTIONS,
AO_SHOW_TRANSLATIONS, AO_SHOW_TRANSLATIONS,
AO_SHOW_LYRICS,
NUM_APPEARANCE_OPTIONS_LINES NUM_APPEARANCE_OPTIONS_LINES
}; };
@@ -50,6 +51,7 @@ OptionRow g_AppearanceOptionsLines[NUM_APPEARANCE_OPTIONS_LINES] = {
OptionRow( "Song\nGroup", "ALL MUSIC","CHOOSE"), OptionRow( "Song\nGroup", "ALL MUSIC","CHOOSE"),
OptionRow( "Wheel\nSections", "NEVER","ALWAYS", "ABC ONLY"), OptionRow( "Wheel\nSections", "NEVER","ALWAYS", "ABC ONLY"),
OptionRow( "Translations", "NATIVE","TRANSLITERATE"), OptionRow( "Translations", "NATIVE","TRANSLITERATE"),
OptionRow( "Lyrics", "HIDE","SHOW"),
}; };
ScreenAppearanceOptions::ScreenAppearanceOptions() : ScreenAppearanceOptions::ScreenAppearanceOptions() :
@@ -138,6 +140,7 @@ void ScreenAppearanceOptions::ImportOptions()
m_iSelectedOption[0][AO_SELECT_GROUP] = PREFSMAN->m_bShowSelectGroup? 1:0; m_iSelectedOption[0][AO_SELECT_GROUP] = PREFSMAN->m_bShowSelectGroup? 1:0;
m_iSelectedOption[0][AO_WHEEL_SECTIONS] = (int)PREFSMAN->m_MusicWheelUsesSections; m_iSelectedOption[0][AO_WHEEL_SECTIONS] = (int)PREFSMAN->m_MusicWheelUsesSections;
m_iSelectedOption[0][AO_SHOW_TRANSLATIONS] = PREFSMAN->m_bShowTranslations; m_iSelectedOption[0][AO_SHOW_TRANSLATIONS] = PREFSMAN->m_bShowTranslations;
m_iSelectedOption[0][AO_SHOW_LYRICS] = PREFSMAN->m_bShowLyrics;
} }
void ScreenAppearanceOptions::ExportOptions() void ScreenAppearanceOptions::ExportOptions()
@@ -164,6 +167,7 @@ void ScreenAppearanceOptions::ExportOptions()
PREFSMAN->m_bShowSelectGroup = !!m_iSelectedOption[0][AO_SELECT_GROUP]; PREFSMAN->m_bShowSelectGroup = !!m_iSelectedOption[0][AO_SELECT_GROUP];
(int&)PREFSMAN->m_MusicWheelUsesSections = m_iSelectedOption[0][AO_WHEEL_SECTIONS]; (int&)PREFSMAN->m_MusicWheelUsesSections = m_iSelectedOption[0][AO_WHEEL_SECTIONS];
PREFSMAN->m_bShowTranslations = !!m_iSelectedOption[0][AO_SHOW_TRANSLATIONS]; PREFSMAN->m_bShowTranslations = !!m_iSelectedOption[0][AO_SHOW_TRANSLATIONS];
PREFSMAN->m_bShowLyrics = !!m_iSelectedOption[0][AO_SHOW_LYRICS];
PREFSMAN->m_bDancePointsForOni = !!m_iSelectedOption[0][AO_DANCE_POINTS_FOR_ONI]; PREFSMAN->m_bDancePointsForOni = !!m_iSelectedOption[0][AO_DANCE_POINTS_FOR_ONI];
PREFSMAN->SaveGamePrefsToDisk(); PREFSMAN->SaveGamePrefsToDisk();
+6 -3
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@@ -658,10 +658,13 @@ void ScreenGameplay::LoadNextSong()
// Load lyrics // Load lyrics
// XXX: don't load this here // XXX: don't load this here
LyricsLoader LL; if( PREFSMAN->m_bShowLyrics == true )
if( GAMESTATE->m_pCurSong->HasLyrics() )
{ {
LL.LoadFromLRCFile(GAMESTATE->m_pCurSong->GetLyricsPath(), *GAMESTATE->m_pCurSong); LyricsLoader LL;
if( GAMESTATE->m_pCurSong->HasLyrics() )
{
LL.LoadFromLRCFile(GAMESTATE->m_pCurSong->GetLyricsPath(), *GAMESTATE->m_pCurSong);
}
} }
} }