This commit is contained in:
Glenn Maynard
2006-07-25 19:52:34 +00:00
parent 99102370ca
commit 573946668c
+4 -4
View File
@@ -313,7 +313,7 @@ public:
// Right multiply the current matrix with the computed scale
// matrix. (transformation is about the current world origin)
void Scale( float x, float y, float z)
void Scale( float x, float y, float z )
{
RageMatrix m;
RageMatrixScaling( &m, x, y, z );
@@ -322,7 +322,7 @@ public:
// Left multiply the current matrix with the computed scale
// matrix. (transformation is about the local origin of the object)
void ScaleLocal( float x, float y, float z)
void ScaleLocal( float x, float y, float z )
{
RageMatrix m;
RageMatrixScaling( &m, x, y, z );
@@ -331,7 +331,7 @@ public:
// Right multiply the current matrix with the computed translation
// matrix. (transformation is about the current world origin)
void Translate( float x, float y, float z)
void Translate( float x, float y, float z )
{
RageMatrix m;
RageMatrixTranslation( &m, x, y, z );
@@ -340,7 +340,7 @@ public:
// Left multiply the current matrix with the computed translation
// matrix. (transformation is about the local origin of the object)
void TranslateLocal( float x, float y, float z)
void TranslateLocal( float x, float y, float z )
{
RageMatrix m;
RageMatrixTranslation( &m, x, y, z );